Library Of Ruina

Library Of Ruina

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Cya's Assorted Fixes
   
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1.515 MB
30 OCT 2022 a las 12:38
30 AGO a las 3:41
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Cya's Assorted Fixes

En 1 colección creada por Cyaminthe
Fixes and QoL
25 artículos
Descripción
A selection of fixes, partially included in other mods, partially too specific to be grouped with anything else.

Currently includes fixes for:
- Deselected combat pages staying above their neighbours in hand (also included in Enhanced Combat Page View)
- Combat Pages in hand getting stuck in a state of being unable to perform the unselectability animation if hand was previously closed while the said pages were still performing the said animation (also included in Enhanced Combat Page View)
- OnApplyCard being called before OnReleaseCard when replacing a previously played page, causing special effects to be cancelled when a page was replacing itself (also included in Targetable Mass Attacks)
- Player characters only autotargeting the first speed die of enemies with a "last speed die is untargetable" passive (also included in Respectful Targeting)
- Autoplay breaking as soon as one of player characters fails to find a target (also included in Respectful Targeting)
- Both player- and enemy-side autoplays ignoring IsOnlyAllyUnit and IsValidTarget (also included in Respectful Targeting)
- "Ignore untargetability" effects (NotTargetableRemoved/NullifyNotTargetable) affecting even characters that are removed from combat (IsExtinction) (also included in Respectful Targeting)
- Modded page abilities not displaying keywords (also included in Compatibility Kit and Better Filters)
- Combat Page keywords defined innately in XML data instead of via scripts not being searchable or inheritable by copies (also included in Better Filters)
- Inability to play self-targeting pages when self is the only available target (also included in Trigrams Target Anything)
- As the full list of fixes has gotten too long to be included in a Steam Workshop item description, the rest of it can be read here[pastebin.com].
44 comentarios
This_Guy 13 SEP a las 12:15 
So, how do you restart the game?
Vesper 7 SEP a las 4:01 
That probably explains why Harmony Load Order Fix didn't work for me. I only restarted when Basemod For Workshop prompted me to.

Anyway, thanks! I'm glad I can use your mod again. I hope you have a good day.
Cyaminthe  [autor] 7 SEP a las 3:21 
For anyone following the conversation, note that you have to restart the game at least once after enabling Harmony Load Order Fix or Basemod for Workshop, they push themselves to the top of the load order for the next launch.
Vesper 7 SEP a las 2:33 
Yo I just tried it with Basemod for Workshop and that solved the issue
Vesper 7 SEP a las 2:28 
I had neither. Tried with Harmony Load Order Fix and still same issue. Here's the player.log: https://drive.google.com/file/d/18fYWN1xahUm86mtmJhHA4IxtwfKvLf3D/view?usp=sharing

(Was too large for pastebin so I had to use something else)
Cyaminthe  [autor] 6 SEP a las 14:59 
@Vesper
You can upload it to any file-sharing site, or to a text-sharing site such as Pastebin.
Although, first I have another thing to ask - do you have Harmony Load Order Fix or Basemod for Workshop enabled? If neither, try installing the former. It could be that another mod is causing issues for Assorted Fixes due to loading an outdated Harmony version ahead of it.
Vesper 5 SEP a las 21:51 
Facing the same issue as "A Terraria Mage". Where exactly do I send the Player.log? Sorry, first time to troubleshoot like this
Cyaminthe  [autor] 31 AGO a las 14:46 
@A Terraria Mage
This is most likely a conflict with some other mod, since nothing of the sort was encountered in
pre-release testing. Can you provide your Player.log file to help diagnose the issue? It can be found in %appdata%\..\LocalLow\Project Moon\LibraryOfRuina .
A Terraria Mage 30 AGO a las 19:12 
Heya! I have no clue what the most recent update has done, but it causes a softlock every battle before even turn 1.
kaz_mighty 4 MAR a las 1:46 
Thank you!