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Maybe a user can reply regarding what needs to be updated in the time until August, who knows?
If I play my next Greenskin campaign (I play them very seldom though) I'll check it myself and let you know what to fix, if I can figure it out, brother. Would def want to play any GRN campaign with this mod as it lovely. Plus CPU always recruited from it too. All love <3
Hello my friend. The RPFM didn`t tell me what should I do to make it 100% compatible. As you can see, I don't play WH3 much anymore. I'm sorry to tell you that I have to focus on work until August. I didn't have enough time and energy to complete the compatibility check.
I think I will update after August if I still have the motivation. But I don't want to spend too much time updating right now.
Thank you so much for your support.
Now that other Greenskins unit mods are all 6.0 ready (except Expanded Roster Orcs & Goblins, mind you) you can prob see the small change to make there if you open another unit mod, I thought? (You probably know this, I'm not a modder and just telling you what I know - not trying to be rude at all) e.g. Singe's Unit mod or We'z Speshul Core or Dead's Goblin Zeppelin mod
Anyway: Hope you're good - much love <3 from Berlin
This problem may be caused by compatibility conflicts in some data. Checking compatibility is a hard job.For the time being, I don't have enough energy to finish this work.
I have completed some mods` updates in these few days. But I play WH3 rarely now, so I may fewer updates in the future
Can this be run with 6.0 or does it need an update? Thanks <3