Darkest Dungeon®

Darkest Dungeon®

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Monster Strengthen
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49.912 MB
29 Oct, 2022 @ 4:44am
20 Jul @ 6:51am
12 Change Notes ( view )
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Monster Strengthen

Description
Warning!
The mod is currently in an unfinished beta and may have many bugs. To avoid some unexpected problems, please avoid using this mod directly in your main archive, or backing up the archive while using the mod. If you find any bugs during play, please report them to me and I will fix them immediately.
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Intro
I've reworked the movement logic and skills of most of the monsters, which means you'll see new mechanics and more treacherous enemies than ever before in a mod. Obviously, the difficulty of the game will increase dramatically, and this mod is mainly for players who use a lot of mod heroes, or warriors who challenge themselves.
The mod has a stepwise increase in difficulty, with no significant increase in the Apprentice dungeons to avoid the player suffering too much early on, but the elite dungeons and the Champion dungeons will see a rapid increase in difficulty.
On the difficulty issue, I promise you one thing, I will keep it to a level where you can beat the darkest dungeon in the original environment. That said, I can win in the original, in fact I'm currently challenging my own mod, adjusting the difficulty in real time as I go along.
But hopefully you are aware that the original game is very difficult even without any mod...


Detail
Due to the amount of content, I prepared a text document in the mod with the details (Chinese only). Here are some general ideas:
Every region has a "regional character," and the monsters in that region are designed around that character

Crypts
Feature: Revenge of the dead
The undead crave revenge on all the living.Skeleton enemies force an additional attack upon being killed, but if stunned, this attack will hardly hit and DO no damage.

Necromancer
The Necromancer will raise an endless army of the dead
The original skill was more threatening
A nervous breakdown in front of a necromancer would mean complete death

Prophet
The bench fragments in the ruins are a natural shelter, and the Prophet will take advantage of that
The end will draw near with the passage of time


weald
Feature: Fungal parasitism
An aggressive fungus corrupts everything in this wilderness. Some monster attacks will infect your hero with fungus. The parasitic fungus will deal damage with each attack and block the healing effect, causing a huge amount of damage and corrosion when it finally breaks.

The virago hateful and the crone of the woods
They will torment enemies with a variety of new jinxes

Added new enemy: Alpha Wolf
The alpha wolf leads the pack in the wilderness
It will direct other monsters into formation, launch attacks, and will constantly call for its companions to join the battle
The alpha wolf itself is a sensitive and dangerous enemy.

The boss of the weald is not yet complete, so stay tuned.


Warrens
Feature: Legion
Smarter and more cunning than ever, the pigmen are now building a huge army. Some of them will act as a "commander" in command of others, and the commander will use his command skill once a turn to assist others or hunt down remaining enemies. The PIGmen WILL BE EXTREMELY POWERFUL in the presence of their commander, but when they lose their commander, the remaining PIGmen will be leaderless and will flee.

Added new enemy: Pigman Scouts
It will find your team's weak points in battle
It will be withdrawn from the battlefield after some time
If you let it escape, your whereabouts will be watched by pigmen at all times

Pigman cutters and Pigman knights

These two will be the leaders of the Pigmen, each with different command skills. The former are more intelligent and use a variety of auxiliary skills to boost their peers. The latter were harsher, using punishment and intimidation to drive away their fighters.
When these TWO ARE KILLED and THERE IS NO "COMMANDER" IN PLAY, THE REMAINING PIGMEN will be able to escape.

The boss of the warrens is not yet complete, so stay tuned.


Cove
Feature: Dream of the Abyss
The terrors of the deep will invade the hero's mind. All heroes FIGHTING IN the Gulf will be able to acquire a special disease called "Dream of the Abyss", which has four stages: Hibernation, Silencing, Awakening, and clarity. The disease will gradually progress and cycle between hibernation, silencing and awakening, with the hero suffering more and more negative effects and the possibility of special phantom battles. However, if you can overcome the illusion, you can not only turn the abyss dream into a positive effect, but also have the chance to gain two powerful trinkets. (Note that phantom battles are special mechanic battles, related to the hero's story in the official comics)

Secondary feature: A horror
Each surviving "Deep Ones" increases the amount of pressure damage the hero takes, and this effect stacks up.
Deep diving tide hunter, deep diving Shaman and octotank
These three monsters are defined as deep divers
Tide hunters who dive deep can make their enemies bleed
Deep diving shamans can manipulate the tide to disrupt enemy formations
Octotank will be an extremely tricky existence
They will share a special skill in addition to the new skill: Abyss Gaze
This ABILITY INFLICts the STARE EFFECT on the target. In addition to taking pressure damage, attacks in this state may also be granted the Dream of the Abyss. Using Friendly abilities or stopping actions can prevent this from worsening.

The boss of the Cove is not yet complete, so stay tuned.

More details can be seen in the documentation in the mod(Only Chinese).


Trinket
As a way to lower the difficulty and give the player motivation to challenge, I plan to add 2 hunting trinkets per regional boss, 4 to 6 hunting trinkets per regional normal monster, all of which will be earned after you defeat them, and possibly some additional trinkets.
At present, there are a total of 18 trinkets, not all completed, please look forward to.


Supply
Added a special supplement: Hope Amulet.
This supply will restore 5% of the maximum HP of all heroes, heal bleeding and corrosion, and reduce pressure damage by 100% in 3 rounds。This supply exists as my mercy, and when used at the right time it will change the tide of battle. If you want to challenge this mod, please use this supply.
More supply are planned, so stay tuned.


Compatibility
Not compatible with the mod that modifies the replica completion bonus due to the addition of hunting trinkets for bosses
Not compatible with all mods that modify monster info and monster composition(For example,Cho's Boss Reworks)
However, it works fine with mods that add new monsters, monster skin mods, and any other mods that don't involve modifying original monsters(For example,Here be monsters,Vermintide)


localization
Currently, Chinese and English are supported.
English is not my first language, plus my English is very poor, so the translation may not be satisfactory.
If anyone can provide a better translation in English or would like to provide translations in other languages, I would be very grateful.


Update plan
Currently most of the mods are finished, but the boss and trinket sections are not yet finished, and there are plans for courtyards, farms and dark dungeons in the future, which I will continue to work on until they are all finished. In the meantime I welcome suggestions and ideas from anyone that are sound or interesting, which will help me improve this mod.
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And Finally, Welcome To Hell
276 Comments
1321826890 20 hours ago 
原版环境真能过么?
suen.peichi 29 Oct @ 5:42am 
所以未來很難更新了嗎QQ
屁眼撅爆 27 Oct @ 6:27am 
@狼言 兄弟,能不能单独搞一个怪物临死前的亡者复仇?
盜愺 25 Oct @ 9:52pm 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
狼言  [author] 25 Oct @ 6:57pm 
@盜愺 收到,我回头看看。其实我对地牢基本进入半弃坑状态了,目前也是看这个mod这么多人玩强吊着而已
盜愺 25 Oct @ 1:20pm 
当然这些都只是我闲着没事的一些简单想法,无论您未来如何进行下一步的更新我个人都是非常支持这个MOD的,大佬加油(๑>ᴗ<๑)❤
盜愺 25 Oct @ 1:16pm 
或者对深渊凝视进行适度的改良也可能会是个好主意,我注意到当角色被施加深渊凝视后,使用友方技能或停止行动也仅是可以避免这一状态的恶化,但这个被凝视的状态并不会在下一回合消失,所以很容易进入到输出位都被凝视,拖时间也没用不得不攻击,攻击导致感染深渊之梦,而深渊之梦又导致速度降低使得在接下来的战斗拼速失败,不能及时击杀三种深潜者导致更多角色被凝视,最后就是四个人都顶着深渊之梦,在海湾这个速度较为重要的地图中陷入完全的拼速劣势
使用友方技能或停止行动作为应对深渊凝视的应对措施,存在感太低了,绝大多数情况下都派不上用场
盜愺 25 Oct @ 1:02pm 
并且前期医院床位更少,下一次副本后很可能这一队人要三周以上才能再次完整配合,而如果不治疗远洋瘟疫,那么深渊之梦带来的速度与攻击降低会极大影响队伍战斗力,尤其是在MOD敌人较多,整体偏难的环境中,即使是重新凑几个辅助位,带一个感染了深渊之梦的C位进入副本也将是较为艰难的挑战,而这时如果我们可以掏出一个储存在商店之中的鱼泡或者鱼脑进入副本治疗远洋瘟疫的话,相信海湾的性价比至少能拉回正常的曲线中
盜愺 25 Oct @ 12:53pm 
并且我个人有一个小小的提议,我记得有一个MOD在海湾中有一个叫远洋瘟疫的专属疾病,但这个疾病是正面和负面效果共存的,并且可以在击败BOSS后用专属的掉落物进行治疗(好像是什么毛发?大概)也许我们的深渊之梦也可以小小的借鉴一下这个点子,对会施加深渊之梦的敌人添加一个小概率掉落的,类似血酿可以存储在商店里的道具,用以治疗角色感染的深渊之梦,这样下海湾副本的负面影响会小很多。
像这次我的四个角色都感染了深渊之梦,全都陷入了纯粹的负面状态,我不得不挨个治病,并且肯定没办法在一周治好四个人,那么我进入一次海湾副本的代价就是一队人两周不能行动,同时要占用医院位置并且消耗金币,这样使打海湾的性价比很低
盜愺 25 Oct @ 12:45pm 
您好,海湾的深渊之梦似乎出现了一点小问题
当角色感染深渊之梦或深渊之梦进入下一阶段时,会弹出一串蓝字“str_ui_entering_thalassophobia1~4”
我检查了语言文件,这似乎是因为<entry id="str_ui_entering_thalassophobia1~4"><![CDATA[]]></entry>这四条文件被移除导致的,我尝试进行修改后,游戏内显示正常
同时根据与上一版本的MOD源文件对照,似乎
str_quirk_name_thalassophobia_default
str_quirk_description_thalassophobia_default
str_quirk_name_betrayer_default"
str_ui_entering_thalassophobia_default
这四条文件也被移除了,但目前在游戏中还没有发现其余错误显示
我对这部分内容不是很了解,也没有找到这几条内容作用的位置