RimWorld

RimWorld

1,147 ratings
Way Better Romance
29
8
4
14
7
10
8
4
2
5
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.989 MB
20 Oct, 2022 @ 4:05pm
24 Sep @ 10:06am
147 Change Notes ( view )

Subscribe to download
Way Better Romance

Description
Romance overhaul with support for alien race mods.
  • Assigns all adult pawns a sexuality trait, gay, straight, bisexual, or asexual. Chances are adjustable in mod options.
  • This does not use a trait slot! Sexuality traits are assigned after all other traits are generated.
  • Asexual pawns will be assigned romantic orientations with adjustable percentages.
  • Adds faithful and philanderer traits.
  • Adds 'romantic fun' as a joy type: pawns will seek out casual hookups for recreation.
  • Adds dates and hangouts as an option for 'social' joy type: pawns will ask others out on dates or hang outs for recreation.
  • Changes some vanilla calculations to be a little more progressive. Gay people can be parents too!
  • Mod settings allow you to change the distribution of sexuality traits, asexual romantic orientations, rate of hookups and dates, rate of cross species lovin', and chance of cheating.
  • A whole bunch of def mod extensions for race modders to use to further customize their race.

You might think this sounds very similar to Rainbeau's Rational Romance, and that's because it is! I started with one of Mlie's reuploads and then went over every line of code, making adjustments and comparing things to current vanilla code. A lot of code has been completely redone. Then I added a robust set of def mod extensions that other modders can use to control how their content interacts with Way Better Romance, along with a bunch of new Harmony Patches to apply those settings. Mostly intended for race mods that use the Humanoid Alien Races Framework, all settings can also be added to pawnkinds and HAR is not required for this mod to work. Please check out the wiki on github[github.com] for instructions on using these features. You can also join my discord[discord.gg] to report bugs or provide feedback.

Minor Changes from Rational Romance and Vanilla
Please see the wiki[github.com] for the full list, as I've hit the character limit for Steam.

Major Changes
  • Bunch of def mod extensions that can be used by race mod authors, see the wiki[github.com] for full list and instructions for use.
  • Most hard coded calculations related to age have been redone to use race/pawnkind settings, if those are present. If you find any I've missed please let me know.
  • Made code to check if pawns consider an interaction cheating easier to use.
  • Took out the polyamorous trait from Rational Romance. This functionality is currently provided by ideoligions, and trying to get that to work with the trait is proving to be too cumbersome. I may add it back later but will start from scratch and not use Rational Romance as a base for that.
  • Removed the gender variations based on culture from Rational Romance. I think the implementation is at odds with the current state of the game. I might add a similar feature later, but I have to think about how to handle it.
  • Asexual pawns have a stat called 'sex repulsion', which ranges from 0%-100%. Clicking on the asexual trait in their Bio tab will open a tab with information on the effect of their sex repulsion.
  • Sex repulsion can be changed in dev mode.
  • Asexual pawns are also given a romantic orientation, instead of always being biromantic. If added to an existing game, anyone with the vanilla asexual trait will become aromantic.
  • Added hangouts. Basically a copy of dates, but will be used when a pawn picks a partner they're not actually romantically attracted to.
  • Joy need can be added to prisoners and slaves to allow them to attempt hookups as recreation.
  • Added ordered hookups. Very similar to the romance button added with Biotech, this allows you to order a pawn to ask another pawn to hook up. They can't be forced to ask someone outside of their orientation and the other party still has to agree, though there is a 20% boost to the acceptance chance.
  • Non-hostile visitors can end up on the potential partner list for a hook up/date/hangout.

Interaction with Ideology
  • Additional spouses/lovers are possible if ideoligion allows.
  • Pawns from ideoligions with the "Lovin' - Free and Approved" precept don't care about cheating or being cheated on.
  • Pawns only consider their ideoligion when deciding if an action is cheating, but partners from different ideoligions can still get upset about it. Those with the faithful trait will consider their partners' ideoligions.
  • Precepts that limit lovin' to spouses only have a chance to agree to extra-marital lovin' anyways. 1% for Horrible, 10% for Strict, 20% for Moderate, and 40% for Mild.
  • Adds a precept for no spouses, which prevents marriage.
  • Adds a lover count issue, which allows more lovers in addition to the allowed spouses.

Interaction with Biotech
  • Pregnancy is possible from hookups, with the same chances as vanilla.
  • Pre-empt assigning orientation traits so that user and/or race settings can be used.
  • Support for custom age based fertility curves.
  • Right click romancing now only looks at the initiator's orientation, to align with changes to regular romance attempts.
  • Pawns with the Non-senescent gene will not have their sex drive reduced by age.

Planned Features
  • Might add a way for users to overwrite a race's settings, or at the very least view them somehow.
  • Additional activities for dates/hangouts.
  • Play dates for kids.
  • Functionality for long distance relationships. When a caravan randomly contains a lover or spouse that your colonist didn't tell you about until they showed up, there should be some way to either ask them to join the colony, or use the comms console to communicate and continue the relationship.

Compatibility
Please check the pinned discussion here for compatibility information.

Questions?
Many common questions are answered in the FAQ. If you can't find what you're looking for there, feel free to comment here or on discord. I also take suggestions!

Bug Reports
The best way to report a bug is to go to my discord[discord.com], or create a new discussion here on steam. The comments are terrible for troubleshooting. If you're getting an error message in the console, you must provide a log. HugsLib log is preferred, but Player.log will work as well. I will most likely also need a mod list, so go ahead and provide that, unless you have a HugsLib log because it's already included.

If you do not have dev mode on, you will not see any error messages, but they are still there! If something is obviously breaking, like the UI or world generation, please turn on dev mode to confirm where the errors are coming from before reporting.

Provide as much detail as possible about the circumstances that caused the error. If you think your colonists are behaving incorrectly, I need to know everything about the situation. Gender, orientation, marital status, spouse count precept, lovin' precept, race, age, etc.

[github.com]
[ko-fi.com]
Popular Discussions View All (36)
2
8 hours ago
error when generating quests and maps and pawns i think
AAAA buuk
123
23 Oct @ 2:59pm
PINNED: Compatibility Requests
divineDerivative
3
23 Mar @ 7:22am
Game UI is bugged
троечка
1,348 Comments
divineDerivative  [author] 1 hour ago 
@Tyrant There will be no wrong gender romances. Instead there will be a setting to allow people to have separate romantic and sexual orientations. So people can choose whether they want simple or complex relationship rules.

The default orientation chances are inherited from the original mod in a long chain of updates. The only decision I made in that regard was not to change them. I'm not interested in arguing with everyone and their mother about what makes sense to them. It's adjustable for a reason.

The relationship status of the other person is never taken into account when considering a potential action. This was a core design decision and is consistent throughout the mod.
Tyrant 2 hours ago 
@divineDerivative Sounds promising! I have a list of questions for you if that's alright (I'll reiterate my past comments that didn't get a reply so it's all in the same place):

▪ Instead of "'wrong' gender romances", maybe "contra-orientation"?

▪ Any ETA on the rework?

▪ Will we be able to adjust penalties for contra-orientation romance?

▪ The defaults for non-straight commonalities strains credulity in my opinion. A PRRI 2024 Generational Change Report clocks Gen Z at 15% bi, 5% gay, 8% other.
  ▫ Given your reasons for the high defaults, maybe you'd consider roughly double that, like 30% bi, 10% gay, 10% asexual? It'd make whether a pawn is straight or not 50/50.

▪ Pawns that are single are too desperate, they keep hitting on pawns in closed relationships, even against their preferences. Any plans to adjust or let us configure this?
  ▫ I know about adjusting the base rate, I just feel there should be separate settings for hitting up "fully taken" pawns.
divineDerivative  [author] 12 hours ago 
@Tyrant It is intended that you can order pawn A to hook up with anyone allowed by pawn A's orientation, where there is a non-zero chance of pawn B saying yes. For lovers outside their orientation, whether it makes sense depends on how you look at it. I can see it going either way. But "wrong" gender romances are going away when I finish the rework, so it won't matter soon™.
Tyrant 26 Oct @ 8:53am 
Okay so, I'm noticing that you can order a hookup to someone who is already a pawn's lover, I'm not sure if this is intended. If it is, I find it weird that a pawn can't hook up with a lover if they're an incompatible gender (a gay pawn went into a straight romance).
divineDerivative  [author] 23 Oct @ 3:48pm 
@catlovr It is in the FAQ, third from the bottom.
catlovr 23 Oct @ 3:37pm 
Hi! I've recently started a save and would like to know if this is save compatible. Checked the FAQ and didn't see it there, so I'd like to see if it won't brick my shit upon loading my colony.
Nixia 18 Oct @ 9:08am 
Thank you for the answer and the recommendations ! I'll be sure to check them out
divineDerivative  [author] 18 Oct @ 6:41am 
@Nixia Because it is poorly coded and making it compatible would require rewriting most of their mod via patches. I don't like doing that. I would encourage you to check out Simple Trans (Expanded) or Intimacy - Gender Works .

@destiny akino If I were to implement such a thing, it would not be as simple as replacing a trait. I'd want it to be more nuanced, like Edges of Acceptance . So, maybe someday, but no plans right now.
destiny akino 17 Oct @ 11:16am 
Can you add Ideology sexuality trait precept. like all male need to be asexual overwrite their trait Please. I know it can set in setting but it kinda fun not all pawn are asexual like?
Nixia 16 Oct @ 3:28pm 
Why is this not compatible with the Hermaphrodite Gene Continued mod ?