Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

Ocen: 69
Roads and Bridges v1.1
2
2
   
Przyznaj nagrodę
Ulubione
Ulubione
Usuń z ulubionych
Rozmiar pliku
Zamieszczono
Zaktualizowano
157.618 MB
14 października 2022 o 14:03
19 kwietnia 2024 o 7:00
Listy zmian: 17 ( zobacz )

Zasubskrybuj, aby pobrać
Roads and Bridges v1.1

Opis
1.1
- Updated bridge models. Shouldn't break existing saves, let me know if it does.
- Drukhari wracks can now build.
- Necron and Eldar/Dark Eldar models still WIP / temporary / TBD / [excuse]


1
- Adds buildable roads and bridges to construction/support units. They cap movement costs for their tile to 0.5, giving double movement speed over land and rivers.

- Rather than building bridges, Tyranids are instead able to permanently consume rivers from bedrock tiles.

- A mix of mediocre custom assets included.
Komentarzy: 17
Яндекс.Warhammer 13 sierpnia o 12:32 
Who build in astartes faction?
Championxs 15 lipca o 13:48 
I've always found it stupidly odd how tyranids literally drink the soup'd biomass of planets but don't remove rivers when consuming tiles. let alone just suffering the penalties from it since everything is either infantry or monstrous.
Goddamnit, Clown  [autor] 11 stycznia o 12:31 
That's odd, bridges and roads both apply the same trait, they shouldn't act differently. Haven't played in a long time, possibly a new bug. I'll have a look.
Maelstrate 9 stycznia o 4:47 
I cant get the bridges to give me movement increase. The roads work but not the bridges.
Goddamnit, Clown  [autor] 16 listopada 2024 o 17:18 
@ Omnipotent Erman - No, AI players won't build roads. There's very limited scope for getting the AI to do anything, they barely use vanilla features. They'll take advantage of the movement bonus from human players' roads though.
Omnipotent Erman 16 listopada 2024 o 14:31 
Can computer/AI players also build roads?
Goddamnit, Clown  [autor] 22 października 2024 o 2:52 
@ hitesh_no1 - Yes, they clear all brush and rocks from their tiles, including the resource bonus ones. It was originally just a visual choice, but it seemed appropriate to leave in. Also allows you to reclaim the third building slot for a city tile.
Synnercy 22 października 2024 o 2:45 
Alright thanks mate.
hitesh_no1 18 października 2024 o 15:29 
Hello. I'm trying out this mod and its really. Always seemed handy like what they had in CIV.
One issue i've come across though. I'm trying to connect two cities by road. I built a road on a tile that had rocks.... and it destroyed the rocks so the mining bonus disappeared. Is this supposed to happen?
Goddamnit, Clown  [autor] 18 października 2024 o 6:23 
@Synnercy - A road or a bridge occupies its tile, they don't join two tiles together.

They can be built on any land tile without wireweed, forest, or ruins. Bridges where there's a river, roads where there isn't.

They don't interact with cliffs or ocean tiles, I wanted to tackle those but don't think there's a way.