Stellaris

Stellaris

348 arvostelua
V_TRAITS
3
2
2
4
3
   
Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
Tiedostokoko
Julkaistu
Päivitetty
2.133 MB
8.10.2022 klo 8.10
13.10. klo 14.50
151 muutosilmoitusta ( näytä )

Tilaa ladataksesi
V_TRAITS

Kuvaus
4.1.* Beta

4.1.* Update in progress
The mod is currently in the process of being updated to 4.0 with me trying to figure out how to translate as many of the traits to the new system as possible. As of now, the mod is functional on 4.0 but missing the majority of the traits.

What is it about
In the game only Fungoids, Plantoids and Lithoids get unique traits that no other species class has. This is a bit of a problem because at the end of the day there is no difference between them. There is no difference between Arthropods and Mamalian species when it comes to unique traits as they get none. This mod adds over 200 traits, that are divided between all species classes. All of these traits are based on real phenomena, and tropes related to the species class.

A lot of these traits are focused on how they impact or are impacted by the environment they find themselves in and how they impact the environment themselves. As a example Avian, Arthropoid and Aquatic species gain access to the Brood Parasite trait, that increases their pop growth speed at the cost of other species. For a more positive kind of impact we have the Fertilising trait avilable to Plantoids and Fungoids that increases habitability for all by +1%. There is something for even pop bombing connoisseurs with traits like Infertilising, Locusts, Plagued, and Polluting that reduce habitability, but do it in different ways and differing severity.

Maybe you want to have a different take on Xenophilia. A more... Parasitic kind of it. Growing your species at the expense of others via brood parasitism, or by being a brain parasite that slowly takes over other empires. You can even be a social parasite and refuse to do any worker jobs at all. And if you want to be nicer to your neighbors you can always have your species make use of the Behaviour Altering trait making your other pops more happy.

For now the mod includes:
  • 8 Previously cut traits
  • 26 Generic traits for Biological and Lithoid species
  • 45 Ethic specific traits
  • 99 Species class specific traits for Biological species
  • 26 Traits for Lithoid Biological species
  • 1 History trait for organics
  • 25 Traits for Machines
  • 2 History traits for Machines
  • 11 Traits for Presapients
  • 4 Traits for Hiveminds
  • 5 Origin specific traits
  • 26 Traits for Cyborgs
  • 12 Species specific traits for Cyborgs

Future content
  • More traits for every species class.
  • Rebalancing, fixing and reworking of certain traits that cause gameplay and performance problems *cough* Mutagenic *cough*.
  • Adding more languages and fixing typos.

Performance
This mod might be on the more resource intensive side of things. So if you feel the game lags too much for your taste go and subscribe to the Performance Patch and put it below V_TRAITS in the load order. The Patch disables randomization for traits using triggered modifiers, only allowing custom empires to make use of them. Another thing you can do is to turn Xenocompatibility off.

Languages

Compatibility
Files owerwritten: 00_social_classes, 01_gestalt_drones, 02_other_categories,
If any mod also overwrites these files, something will most likely break and will require a compatibility patch.




My other Mods

Legacy versions

Remember to leave your suggestions for traits and ballance changes below.
Also please report the bugs when you find them, it really helps.

[discord.gg]
Suositut keskustelut Näytä kaikki (3)
127
15.10. klo 16.58
TÄRKEÄ: Bug Reports and Grammar
Xyre
52
18 tuntia sitten
TÄRKEÄ: Trait and balance suggestions
Xyre
259 kommenttia
MasterBot 19.10. klo 15.03 
Weak immune system makes it so planets with pre-sapients cant be colonized...which is very funny.
victoriousdread07 (private) 18.10. klo 16.34 
how many of these traits have been updated to the new system?
Xyre  [tekijä] 9.10. klo 9.20 
I don't have a trait with that effect or name. You must have mistaken my mod with another one.
Mondschein 8.10. klo 16.13 
The trait "theoretical" which give all leaders the trait "Life Weaver" should give a certain amount of "Organic Species Modification Points" per council member but it does not seem to work properly?
Is this a known Issue?
Wheel16 8.10. klo 8.12 
Happy mod birthday :D
Wheel16 29.9. klo 10.47 
My over 100 custom species are not the same without this mod. Thank you for this masterpiece!
Xyre  [tekijä] 27.9. klo 16.32 
Should be fixed.
Mr.Esuba 25.9. klo 20.58 
I also have the same bug as Surwich
Surwich 25.9. klo 20.47 
Bug report for beta: currently, this mod is making it so my Rogue Servitor machines won't take jobs and just sit there unemployed.
Ginger Minge 11.9. klo 11.51 
Hope you're doing well friend, looking forward to any future updates, it's definitely a must-have mod. :)