토탈워: 워해머 3

토탈워: 워해머 3

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Ikit Claw's Workshop Upgrades
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overhaul
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701.393 KB
2022년 10월 2일 오전 6시 16분
2025년 9월 20일 오전 6시 46분
업데이트 노트 16개 (보기)

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Ikit Claw's Workshop Upgrades

설명
1.2.0





This mod adds both Plagueclaw Catapults and Warp Lightning Cannon upgrades to Ikit's Forbidden Workshop. They will both be located under the 'Weapon Team's tab as I currently haven't created a new tab for them. This mod is also not going to be balanced because this is Ikit's workshop we're talking about.



Designed for Vanilla.

This mod uses a custom script to add these upgrades to the workshop so Ikit's original script is not touched.



Credits go to Shiny for a custom Script.

EmperorEnema's Mods

SFO Submod

C&C Modding Den[discord.gg]
인기 토론 모두 보기(1)
9
2024년 2월 14일 오전 12시 39분
Bugs
Stephen
댓글 144
Stephen  [작성자] 2025년 9월 24일 오후 12시 37분 
Thank you! Probably requires someone to make a submod. I'll take a look at what can be done first though when I have some time.
NotReally Λlex 2025년 9월 23일 오전 11시 36분 
Hello, love this mod, always enjoy mods that adds more units that can be upgraded and expanded upon!

There seems to be and issue, but I shall post it here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3416676637

The plagueclaw catapults from this mod are unaffected with the workshop upgrades, and the thunder cannons
Stephen  [작성자] 2025년 9월 21일 오전 1시 42분 
Nah. It was just to eliminate any out of date messages in launchers.
Shatilov 2025년 9월 20일 오후 5시 17분 
any specific changes in yesterday's update?
Birbucifer 2025년 7월 14일 오후 1시 47분 
Appreciate you still updating this after all this time
Stephen  [작성자] 2025년 5월 18일 오후 10시 24분 
No not at all, but I'm glad you've managed to resolve your issue!
Versalius 2025년 5월 18일 오후 8시 57분 
After further experimentation, I have isolated the ancillary issue I was seeing to the "Skaven Warp Forge - Skaven Crafting" mod by MrSoul. Disabling that mod fixes the issue entirely. I do not typically encounter the ancillary issue you describe with this mod since I always purchase other things in the workshop before the upgrades you have added, thereby unlocking the ancillaries through the vanilla script. Hope this was helpful, and apologies if I sent you looking to fix an issue that wasn't with this mod!
Stephen  [작성자] 2025년 5월 10일 오전 10시 39분 
Looks like I totally misread the ancillary issue - I thought it was the classic issue of the new unlocks in the workshop not unlocking the ancillaries.

With regards to the ancillaries that are unlocked, I don't actually touch them, but happy to have a look at making them equitable by more lords/heroes. If you can let me know which ones are problematic, I'll take a look.
glospey 2025년 5월 10일 오전 8시 39분 
I can't help with scripting but that sounds like a database issue. There's a toggle in one of the ancillary tables that locks an ancillary to the unlocking character (I think it's called "transferable" but I can't quite swear to that). I'd try turning that off and see what kind of progress that makes. I'm not sure I'll have time this weekend to look at it and, I'm sorry, I don't remember which table that toggle is in.

There should also be something in the database to restrict which characters can equip something. I've never tried doing anything there so I don't know where that stuff is.
Stephen  [작성자] 2025년 5월 10일 오전 2시 05분 
Thank you! So, I haven't been able to resolve the ancillary issue yet. One option could be to remove those upgrades from the Weapons Teams tab, and perhaps move them to the Doomrocket upgrade tab. The other option would be for someone to have a look at the script and find a solution.