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You'd assign 2 separate skill trees to same entity, same entity has 2 separate building tree assigned to it (you either crash or you'd have empty skill/building list)
Even bigger concern are scripts that'd end up tracking wrong entities and that can cause all kinds of nonsense, corrupted saves, script lag, crashes, resetting quests each turn etc.
Even if it works now few save/reload cycles you may end up with bricked save.
You may stsrt crashing when AI Morgan or your Morgan builds something in horde. Also you May end up with missing skill trees.