安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題









Kholek for example is doing just this, playing as Grimgor, he's bunching up his armies around a, to him, friendly settlement of a Norsca tribe he's NOT at war with, sitting there and bunching currently 6 armies all up together just suffering from desertion. No idea wtf they are doing.
Heinrich Kemmler on the other hand is not suffering desertion despite having 15 STACKS and owing 4 settlements, he doesn't seems to playing very aggressively. I have screenshots of this.
Besides, currently these oddities when using reveal FOW, AI seems to be behaving a lot more interestingly and different races are dying off which is good! I just wonder if something is up with the upkeep calculations?
So do these mods mod with DeepwarAI as well or are not needed? I assumed using this Hecleas AI was a "hard requirement" but I guess not!
I have also noticed some issues with Hecleas's mod after long use that don't exist in Deep War AI which is what I have switched my group over to.