Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem









Kholek for example is doing just this, playing as Grimgor, he's bunching up his armies around a, to him, friendly settlement of a Norsca tribe he's NOT at war with, sitting there and bunching currently 6 armies all up together just suffering from desertion. No idea wtf they are doing.
Heinrich Kemmler on the other hand is not suffering desertion despite having 15 STACKS and owing 4 settlements, he doesn't seems to playing very aggressively. I have screenshots of this.
Besides, currently these oddities when using reveal FOW, AI seems to be behaving a lot more interestingly and different races are dying off which is good! I just wonder if something is up with the upkeep calculations?
So do these mods mod with DeepwarAI as well or are not needed? I assumed using this Hecleas AI was a "hard requirement" but I guess not!
I have also noticed some issues with Hecleas's mod after long use that don't exist in Deep War AI which is what I have switched my group over to.