Cities: Skylines

Cities: Skylines

6,846 beoordelingen
Network Anarchy
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1.363 MB
14 sep 2022 om 7:23
9 aug 2023 om 10:57
57 wijzigingsnotities (weergeven)

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Network Anarchy

Omschrijving
Network Anarchy 3.2.5
Compatible with Cities Skylines 1.17 (23nd May Update)

[www.buymeacoffee.com]

This mod adds additional options when building networks (roads, quays, etc) and provides game-wide anarchy to let you break the placement rules.

Network Anarchy 3 is the official continuation and combination of Fine Road Tool 2 and Fine Road Anarchy 2 by SamsamTS and Klyte45, and includes additional features.

Replaced Mods
You must unsubscribe from the above mods to use Network Anarchy.
  • More Network Stuff - in-game features only, so you can create and delete ship and plane paths. If you remove MNS, Prefab Hook may also no longer be needed. You can run MNS together with NA for MNS's map/asset editor features.



Maximum Segment Length
Formerly the Node Spacer mod. It is hidden by default, go to Options to make this feature visible.

Lets you set a maximum length for network segments. For example, instead of the default 96m (12u) long segments, you can build a bridge with 48m (6u) segments for more realistic pillar spacing.

Use this to build Railway Project bridges with the correct arch size - typically 64m long, but check the Railway asset to be sure.

Shortcuts
All shortcuts can be modified in Options. Anarchy and Collision shortcuts are always available, the others are available whenever the Network Anarchy panel is visible.

Ctrl + Up/Down to change the elevation step (it goes from 1m to 12m).
Ctrl + Left/Right to change between placement modes.
Home to reset the elevation.
Shift + S to toggle the Straight slope option.
Ctrl + A to toggle anarchy
Ctrl + B to toggle segment bending
Ctrl + S to toggle node snapping
Alt + C to toggle collisions

Uses Harmony 2 by boformer. This mod can be removed at any time without affecting your save game. Source code and non-Steam download: GitHub[github.com]

Thanks to REV0, SamsamTS, Klyte45, BloodyPenguin, Ronyx69, Mbyron26, and all the translators and beta testers!

Join my Beta Testing discord[discord.gg] for technical support.

Translations by:
Chamëleon TBN, acc[www.twitch.tv], Almi, Armesto, Benjamin Crewz, Deeheks, fgds, Frostbite[www.twitch.tv], gatomo, Geze, Hyposim, Jitaenow, kjmci, KoXz, Klyte45, macsergey, Modocero, 네인 | neinnew, nihShin, Othercakes, Pablo Martín, Palm'sTime, Raistlin46, Ryuichi Kaminogi, shg166, 我家是个大鱼缸 (Slicky), stabby bird, Svis, たこうま (Takouma), Tchelow[tchelow.com], Vinicius, Zarrix

[www.patreon.com]
[www.paypal.me]
Populaire discussies Alles weergeven (51)
21
2 feb om 7:35
network anarchy
NastyLeaf
17
19 okt 2023 om 7:59
Collision not working with anarchy turn off
Kurt Peters
14
28 jul 2024 om 16:27
Suggestions and Issue Fixes
arthraix
1.552 opmerkingen
Musharaf 6 uur geleden 
Everytime i change terrain hight with vanilla terrain tool, all trees with adjusted hight (not snapped to terrain) snapp to terrain. No matter if anarchy is on/off, tree snapping on/off. Props are Ok.
jwpetr48 21 aug om 10:06 
This mod does not allow for underground networks. Trying to page down to build metro tracks and won't allow. Is there an option in this mod to be able to do so?
Aland20 11 aug om 8:32 
why when using this mod, something is constantly saving in my disc?
CreatorOfWorlds 10 aug om 7:50 
In this mod you need to turn on/off 'collision' to manage trees/props appearing on roads and such.
superfly1842 10 aug om 6:25 
Thank you for your time and effort to create this mod. I am just stopping by to report an issue with trees spawning on roads and other placeables. Thanks again. Hope you are well!
BOT Frank 31 jul om 13:39 
How do I stop random trees from spawning on my roads with prop anarchy on?
ATR42-600 25 jul om 0:41 
cannot use after 1.19 update=|
Jericho14 20 jul om 2:10 
Something wrong with this mod atm. Please update/fix it asap
illiaiiqawg 19 jul om 13:03 
UPDATE THE MOD RN
CreatorOfWorlds 18 jul om 11:13 
I think you need the More network stuff also to do that