Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Trung giản thể)
繁體中文 (Trung phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bulgaria)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraina)
Báo cáo lỗi dịch thuật
No
Going forward, I will not be supporting the individual sub-mods for the "Rayes Extended Units" It is very difficult to ensure all separate mods are up to date and working properly, and ensuring each mod is matching to the all-in-one mod pack entirely. From here on I will only be supporting "Rayes Extended Rosters Complete Edition" I will not be removing any of the sub-mods from the steam workshop, but I will no longer support them. Instead all updates will be done in the complete extended roster mod. I know this may be inconvenient but despite the sub-mods showing out of date, they will work the same for a long time. I encourage you all to try out the all-in-one mod. My original vision for my mod was to make one big mod that adds plenty of balanced, unique units to most factions, and because of this, I will be spending much more time on balance tweaks.
Thank you for understanding, and for supporting my mods, and I look forward to bringing new future content!