Total War: WARHAMMER III

Total War: WARHAMMER III

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Rayes Extended Dark Elf Units
   
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13 sep 2022 om 15:00
20 nov 2022 om 8:15
7 wijzigingsnotities (weergeven)

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Rayes Extended Dark Elf Units

Omschrijving
Adds three new Dark Elf units to the Dark Elf roster. Works for campaign and custom battles.

New units added:
Shades (Shields)
While not as powerful in melee combat compared to their vanilla counterparts, these shades play a role much closer to that of Darkshards, with their off-hand shields giving them a great skirmishing advantage against other missile units, yet still having the missile power of Shades units.

Black Guard of Naggarond (Swords & Shields)
A Black Guard of Naggarond variant armed with swords and shields, though they lack the powerful armour peircing halberds that their vanilla counterparts have, these black guards play a more defensive role against other infantry units, while still being able to dish out enough damage against less armoured infantry.

Black Guard of Naggarond (Dual Weapons)
A Black Guard of Naggarond variant armed with two swords, much like Black ark corsairs, but just as armoured as Black Guards, these units hit fast and hard against infantry units, but are more susceptible to missile fire due to their lack of shields.

NOTE: These variant packs may not be fully compatible with most overhaul or other unit mods
11 opmerkingen
Iareshawn  [auteur] 5 jun om 19:49 
@jakosatomi,
No
jakosatomi 26 apr om 2:09 
Pls Update :)
Iareshawn  [auteur] 12 mrt 2023 om 8:19 
All,

Going forward, I will not be supporting the individual sub-mods for the "Rayes Extended Units" It is very difficult to ensure all separate mods are up to date and working properly, and ensuring each mod is matching to the all-in-one mod pack entirely. From here on I will only be supporting "Rayes Extended Rosters Complete Edition" I will not be removing any of the sub-mods from the steam workshop, but I will no longer support them. Instead all updates will be done in the complete extended roster mod. I know this may be inconvenient but despite the sub-mods showing out of date, they will work the same for a long time. I encourage you all to try out the all-in-one mod. My original vision for my mod was to make one big mod that adds plenty of balanced, unique units to most factions, and because of this, I will be spending much more time on balance tweaks.

Thank you for understanding, and for supporting my mods, and I look forward to bringing new future content!
bbq2468 8 feb 2023 om 4:58 
Will you be making an SFO version? I really like the one with the Dual Weapons . thank u
Aatrocy 22 jan 2023 om 9:03 
Hi, wanted to ask if you have a unit card of the black guard with a great sword?
Iareshawn  [auteur] 14 sep 2022 om 2:06 
crcr! the ai has the same access to these units as with all of my unit packs. To keep it balanced
lwhのsama 14 sep 2022 om 0:37 
great mod:steamthumbsup: and available for ai?
Ihavemanybullets 13 sep 2022 om 23:15 
I would advise you to try and make your unit mods compatible with other unit mods once you make the big all in one version of said mods. Your stuff is nice, but compatibility issues are always a pain.
Iareshawn  [auteur] 13 sep 2022 om 17:50 
I'm planning on coming back to the dark elves and experiment with more ideas, but i'd like to work on some other factions for now, since dark elves already have a loaded roster.
T1tOoO 13 sep 2022 om 16:57 
nice mod ! any plans to expand the black guard to other variant like greatsword ? crossbow shield ? or a cav :D ? that would give a nice thematic elite guard for malekith