Kenshi
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[8] Mod Organizer [Overhauls & World Changes]
   
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12. Sep. 2022 um 22:16
12. Sep. 2022 um 22:42
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[8] Mod Organizer [Overhauls & World Changes]

In 1 Kollektion von SalmonPunk (LEGACY)
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Beschreibung
This section is going to be the trickiest for any user. This is going to require a very long bit of reading on your part.
I realized this section alone was a little to short and i did say this would be your biggest read. This section here is the biggest when it comes to the overwrite rule.
Another quick tip sometimes mods will update a bit more frequently than you know or might pay attention to.
GenMOD is a great example of this. This information aside try and place these overhaul mods like this (world/mechanics overhauls) > Genmod.

-Minor faction additions (adventurers guild, mods that add a small town)
Item Overhauls
-Weapon/armor overhauls. (the ones here add in quests,LOCATIONS, bosses unlike the ones in the previous section)
-Sectional Overhauls. (mods that edit part of the map)
-Faction overhauls. (hives, cannibals, shrieking bandits expanded etc)
-Total WORLD Overhauls. (THESE MODS ARE NOT COMPATIBLE WITH EACH OTHER UNLESS THEY ARE SPECIFICALLY STATED SO. PICK ONE. Or in the case of realpolitik get that with reactive world)
-Mechanic + item overhauls. (realistically this is just GenMOD for now)
-Total overhaul. (As of right now this is just Kenshi: Genesis)
3 Kommentare
Lucifer Verone 26. Jan. um 0:45 
Ahh ok thanks, I was getting really confused since there are some mods which fall under multiple categories. So i just put them in overhall and world changes.
SalmonPunk (LEGACY)  [Autor] 25. Jan. um 23:27 
@Verone dont need to, just place them at the top of the modlist since its a global change
Lucifer Verone 20. Jan. um 11:23 
Can I put gameplay changing mods here like:

Attack Slots x5 or Exp gain mods?