Darkest Dungeon®
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The Maledictor Monster Mod
   
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5.539 MB
8 верес. 2022 о 2:45
2 груд. 2023 о 14:47

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The Maledictor Monster Mod

Опис

"Malicious curses and corrupting blood warped them beyond saving. Pray they do not inflict the same fate upon you."

The Maledictor is a mod that adds a new monster, which can be found in the Ruins, Warrens, Weald and Cove, where it fights alongside other regional monsters. It is found at all difficulties.
Their mere presence enervates the heroes, reducing their debuff resistance and increasing stress taken. While in the back, they cast crippling curses over your entire party, and while in the front, they melt your heroes down with their acidic blood. Exposure to their blood comes with the risk of gaining their unique disease...
However, all is not without merit. Should your heroes slay a Maledictor, they can get a positive quirk that imparts them a figment of their dark powers. Furthermore, there is a chance you can get one of the Maledictor's three unique trinkets, two of which interact with their disease and quirk!





  • Cat- Creator, Concept, Writing, some coding.
  • Snorlaxxo- Coding.
  • Zap- All art assets.
  • 54NBB- Animation.
  • Wellington McSkellington- Sound.

Special thanks to:
  • Iris for help with troubleshooting.
  • Halola, Chape, Wellington McSkellington, Mr Pepper, and Vintage for playtesting.

Legal Jargon
"The Maledictor" is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved. This item and its content are not authorized for posting except under the Steam account Cat. I do not allow any edits to my work without my direct permission.
Коментарів: 32
neIVIesis 2 жовт. о 6:43 
In retrospect, this guy actually makes the most sense as a CC regional version of the madman, both in terms of what he looks like, and that he's a stress dmg dealer, instead of being a "common enemy" found everywhere else.
weaqr 25 серп. о 22:33 
The spawn rate is quite insane tbh
SummerSky_Phoenix 7 листоп. 2024 о 17:16 
good, great!
diziothevoice 26 серп. 2024 о 6:03 
I agree with Sea'Gummilian
Sea'Gummilian 11 серп. 2024 о 19:29 
Back to say, It's kinda strange that the Proto-serum trinket just negates the effects of the Disease it's made for, but like, the Disease itself is curable, so there's really no point in having the trinket except for the extra debuff chance and +1 spd
Sea'Gummilian 8 серп. 2024 о 10:51 
Ah, well, now I know what happened with Hexer
megan.klosterman 10 лип. 2024 о 22:53 
Cool design but spawns too often. Had all his trinkets before week 20.
neIVIesis 29 квіт. 2023 о 14:32 
Thanks for the links., I noticed there under the "dungeons" folder there are cove, weald, crypts, etc. I deleted all except crypts. Hopefully, that will work.
pwnd 29 квіт. 2023 о 11:30 
@nelVlesis, im learning to mod and do not know how to do this yet, but i bet you will find the info you are looking for here:
https://www.youtube.com/@GameDesignerReacts/playlists

probably in video 4 or 5, and it is most likely just editing this mods file (likely an xml) to exclude the other dungeons
neIVIesis 28 квіт. 2023 о 13:20 
Cool design, but I'd like to have him dwelling only in the ruins which I think is more consistent given his theme. Can this be done by editing an XML file? If so, how?