Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta










Hey Barotrauma modders! 🌊 Our community creates epic modpacks, but managing 100+ mods means slow loads and XML conflicts. Lua For Barotrauma (with XPath Patch), implements the override+inherit system from PR #9779, letting mods merge cleanly, reduce XML bloat, and speed up loading by up to 80%. It’s a game-changer for big modpacks!
I’ve proposed making this an official feature in the Barotrauma Github And Discord. Help get it built into the game!
Support my post (2 links for devs, github - main!):
{LINKKI POISTETTU}https://github.com/FakeFishGames/Barotrauma/discussions/16486
{LINKKI POISTETTU}https://discord.com/channels/103209684680323072/1420286553514704986
Subscribe to support this mod and push for official integration. Let’s make Barotrauma’s modding scene unstoppable! 💪
Tags: modpack, lua, xpath, optimization, community, barotrauma-devs