Imperator: Rome

Imperator: Rome

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Terra-Indomita
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1.360 GB
30.8.2022 klo 13.41
6.4.2024 klo 21.37
13 muutosilmoitusta ( näytä )
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Terra-Indomita

2 kokoelmassa, tekijä Dementive
Terra Indomita Mods
8 luomusta
Imperator Total Conversion Mods
13 luomusta
Kuvaus
Terra Indomita is a mod that integrates many of the best Imperator: Rome mods into one and adds a lot of new flavor and some new mechanics. The base of this mod is the map from the Chinese To the End of the World mod which added much of east Asia to the map. Additionally, all of the content from Invictus is in Indomita, this is actually a fork of Invictus so the experience should be very similar. Indomita is essentially Invictus but with a bigger map, more nations, more flavor, and some additional mechanics.

This is meant to be a standalone mod, not many other mods will be compatible with Indomita. Do not play invictus with this mod, it is fully integrated and will cause many bugs with it enabled.

Note: At the moment the 2.0.4 beta version of the game is considerably more stable than the normal version of the game. Eventually this beta will be made the main version of the game by paradox but for now make sure you are using the 2.0.4 beta for the best experience.

Flavor

Unique Mission trees for most nations in the east:
  • Qin - 3 mission trees
  • Xiongnu - 3 mission trees
  • Qi - 1 mission tree
  • Chu - 1 mission tree
  • Dian - 1 mission tree
  • Yue - 3 mission trees (1 for each Yue area)
  • Jomon- 4 mission trees (1 for each Jomon area)
  • Joseon - 1 mission tree
  • Yamato - 2 mission trees
  • Lu - 1 mission tree
  • Phnom - 1 mission tree
  • Nam Cuong - 1 mission tree
  • Thaton - 1 mission tree
  • Han - 1 mission tree
  • Jingug - 1 mission tree
  • Song - 1 mission tree
  • Wei - 1 mission tree
  • Yan - 1 mission tree
  • Zhao - 1 mission tree
  • Zhongshan - 1 mission tree
  • Zhou - 1 mission tree
  • Chinese Empire - 1 mission tree

Several decisions for formable nations, these include:
  • Chinese Unification - Unlocks Chinese empire mechanics
  • Steppe Empire - Unite the steppes as a nation part of the Saka or Xiongnu culture group
  • Great Yue - Form Yue as any nation with the Yue culture group in South China.
  • Reform Jin - As Han, Wei or Zhao you can restore the former glory of the Jin dynasty.
  • Form Funan - Any country with their capital in the Funan region can unite Indochina into a mighty kingdom.
  • Unite Ainu - Consolidating northern Japan as any Ainu nation will allow you to unite the Jomon people.
  • Form Piaoyue - Any Piaoyue (Pyu) nation that owns the lands around Burma can form Piaoyue.
  • Great Tocharia - Any nation in the tocharian culture group can unite the tarim basin as Great Tocharia.
  • Malaya - Any nation of Malayan culture can consolidate the Malayan peninsula.
  • Golden Chersonese - Secret Greek formable which lies somewhere in the far east...
  • Hunnic Empire - Formable for every Di tribe that becomes the Scourge of Europe

All of this is in addition to all of the flavor content that was made for Invictus

Mechanics

Several new mechanics that have been added, these include:
  • Many new buildings
  • Chinese Empire Mechanics (incl. several events)
  • Chinese Unification Mechanics
  • Character Focus Trees (incl. various events and event chains)
  • Subject Interactions
  • Special Pops (artists, architects, priests and merchants)
  • Ages Mechanic (Hellenism, Migration, Empires)
  • Enhanced colonization system
  • Imperialism mechanic for late game
  • 4 new province investments and a unique investment for metropolis territories
  • 3 new diplomatic stances
  • 18 new eastern bloodlines (Qin, Xiongnu, Yamato and many more)
  • 7 new military traditions
  • 14 new trade goods, in addition to the 8 new trade goods added in Invictus
  • 4 new unit types
  • 2 new deity categories: Wisdom and Justice

UI Changes

Many changes have been made to the UI of the game to make it better overall. A lot of these changes come directly from the great Better UI 2.0 mod. Some of them also come from the full mechanical overhaul mod. Some of the changes are, but are not limited to:
  • Greatly Improved Ledger
  • Improved outliner, adds the ability to favorite provinces and countries.
  • Better province view
  • Bloodline GUI
  • Chinese Empire Window
  • Chinese Unification Window
  • Ages Window

Art
One of the greatest parts of Terra Indomita is the copious amount of unique artwork made for the mod.
Some of the artwork includes:
  • Unique city, fort, port, and unit models for all eastern culture groups
  • Several character backgrounds for Chinese, Japanese, and Steppe cultures
  • Unique mission artwork for China and Japan
  • Deity artwork for all newly added eastern religions
  • 100's of new event pictures
  • Special shader that makes the topbar flag wave like a real flag would
  • Many icons for Chinese related UI elements

Reporting Bugs

If you have bugs, issues, or suggestions then you can report them on our discord or in the #submods-general section of the Invictus discord. Always provide screenshots of your issue, your error logs, and crash logs if applicable.

https://discord.gg/3thTYPJMux

Credits

Terra Indomita Devs:
Dementive, Shocky27 - lead devs
Zorgoball - mission scripting, localization, and art
Palando - mission and event scripting, setup, etc.
Izn - mission scripting, religions, and deities
Xanthippus - scripting, balance, and help with mechanics
Two-Coops - localization
Hybrid - flag artwork
Retcon Crisis - flag artwork
Licarious - rivers, water, and mapping
Pureon - unit models, and all kinds of artwork
Nerdman3000 - character backgrounds, and other art
Pirosmani99 - flag artwork and help with mechanics
Stephan - scripting of all kinds
OmegaCorps - head of heritages
MattTheLegoman - 3d models of all kinds
Kefír úr - Most of the 3d building models
Shinymewtwo99 - scripting, balance, and testing
Snowlet - balancing help and bug fixing

Credits to the Invictus team and everyone who helped make Invictus possible in no particular order. Devs:
Snowlet, Jphiloponus, Mike Bittersteel, Dementive, Erik Erik, Hannibal_theCannibal, OmegaCorps, Palando, Parcipal, Paulus, Sealionforever, Thymos, Torugu, Tudhaliya, Aerozona, Diskianterezh, gmb360, Idonea, IhateTrains, Olivenkranz, Shocky27, Stallone, Typhion, Zorgoball Artists: Aquizar, CrazyZombie, Fildez, Nerdman3000, RetconCrisis Translators: Apollon, Frank, Juanen, Julianus, Lemon, Pilar, Spikos, Vityviktor Contributors: Agamidae, Arkerios, Ben4Peters, DaFoogle, Diego I de Persia, Dustin, Hexon, Kalen, MattTheLegoman, Nebular, Pardo, Presidentstorm, Prometheus, AtomicFission, Sobisonator, IsaacCat Testers: Augustus_Caesar, bla, Brasidas, DDJR, FBI Agent, Jake_P, Jandoski, Lil_squindie, llamafanatic, Memer Nener, Pydras, Sav, Somebody, Trewajg, Tuko Tuko Scholars: Chehrazad, Derek, Felix Amiculus, Herodotus, INKRSN, Manny, QuietRustler, Sethos, Trarco
Special thanks to:
Agamidae - for helping the whole modding community on numerous occasions and coding tons of stuff for everyone.
Aquizar - for allowing us to use his high-quality professional artwork.
Terrapass - all kinds of help with shaders
Londoninium - for fixing COA textured emblems.
The creators of "To the End of the World" for allowing us to use their map as a base and much of their map setup in the east.
437 kommenttia
syr 26.8. klo 22.18 
waiting patienly for update before redownload imperaotr
Finwë 18.8. klo 13.42 
Will the next update include most recent content in Invictus ? Also, will you integrate reanimata ?
Ryan 17.8. klo 19.29 
I beg you, let this not be a Trojan Update! On my knees, I plead: release the chapter before the Greeks retreat!
Šupiluliuma 13.8. klo 15.10 
You said that a year ago
WymiataczM 12.8. klo 21.13 
Thanks
Dementive  [tekijä] 12.8. klo 18.49 
Update will hopefully be soon, no release date yet but won't be too long.
Donek92 12.8. klo 13.20 
@CPT.Ramen no, visit Discord for more information
CPT.Ramen 12.8. klo 12.14 
Is this mod officially abandoned?
Saitam Strategy 78 12.8. klo 8.52 
Dementive Hi!! Any news on the release date of the updated version?
cfan 7.8. klo 6.59 
@Dementive
To continue from my previous post about the arabia mission tree issue, it seems to be link to provinces id in the 8000 or around 8000. It seems to happen due to the addition of the asian part of the world that some of the arabia id province changed above 9000 and the requirement province id in the arabian dreams mission from invictus hasn't been changed, leading to a mismatch between province id and where the province should be .

I don't know if this problem infect other mission, it didn't seems to affect my other run in other part of the world but it can be an compatibility issue with invictus if they add new provinces or rework/add new mission.