Garry's Mod

Garry's Mod

2,515 ratings
Dynamic Weapon Reverb
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Content Type: Addon
Addon Type: Effects
Addon Tags: Fun, Roleplay, Realism
File Size
Posted
Updated
136.006 MB
30 Aug, 2022 @ 9:15am
24 Apr @ 5:53am
43 Change Notes ( view )

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Dynamic Weapon Reverb

Description
DWR V3
If your weapons sound too dull or boring, this mod is just for you!

This addon brings more or less realistic weapon reverb into the game that is complemented by these features:
  • Outdoors/indoors state checks
  • Distance checks
  • Ammo type checks
  • Bullet cracks
  • Support for most mods physical bullets (you can suggest support for the mods that i'm not aware of on github)
  • CSO (Crackhead Sound Occlusion, to be patented) (supports custom amount of rays and reflections)
  • Explosion reverb
  • Support for delayed reverb according to the speed of sound
  • Weapon blacklisting
  • Custom weapon variables that can be changed by the SWEP developers (check our github for details!)


We have a bunch of commands:
These commands aren't available in the options menu
cl_dwr_show_dsp_settings - shows you the best dsp settings
cl_dwr_weaponclass - prints out your weapon class

These, on the other hand, are.
cl_dwr_blacklist_remove - removes your current weapon from the blacklist
cl_dwr_blacklist_add - adds your current weapon to the blacklist
cl_dwr_blacklist_clear - clears the blacklist
cl_dwr_volume (0-100) - volume...
cl_dwr_disable_soundspeed (0/1) - disables delay according to the speed of sound
cl_dwr_disable_indoors_reverb - obvious
cl_dwr_disable_outdoors_reverb - obvious
cl_dwr_disable_reverb - obvious
cl_dwr_soundspeed - speed of sound
cl_dwr_occlusion_rays - amount of sound occlusion rays (decides what effects to use)
cl_dwr_occlusion_rays_reflections - amount of reflections per ray
cl_dwr_occlusion_rays_max_distance - max distance per ray
cl_dwr_process_everything (0/1) - try to process every sound in the game using the functions in this mod
cl_dwr_disable_bulletcracks (0/1) - disable bullet cracks

These commands are serverside only.
sv_dwr_network_sounds - network some server only sounds for them to get processed at the client
sv_dwr_network_reverb_pas - network reverb stuff only to people in the potentially audible set
sv_dwr_blacklist_remove - the same but serverside, meaning it overrides the client blacklist
sv_dwr_blacklist_add - the same but serverside, meaning it overrides the client blacklist


We have tried our best to support multiplayer but due to glua quirks it may be a bit jank at times. So this works the best in singleplayer!

To report bugs or problems please check for conflicts first and only THEN refer to the issues on github[github.com]
Don't be like this guy though.


Code done by Teams (modusmogulus).
Base field recordings by modus and Strayed.
Huge thanks to Strayed and Kotoshmet for providing us with high quality (most importantly original and not stolen) sounds!
76 Comments
kijani 25 Sep @ 7:10am 
how do i make the rebern always be the loud indoor one, because it doesnt sound like thati f i shoot at a short distance indoors
BaJlepa 6oJlbIIIou' eJlDaK  [author] 7 Sep @ 6:58am 
@jakebutawesome
what errors?

@levi
send video
JakeButAwesome 6 Sep @ 8:33pm 
getting errors
Levi Animator™ 6 Sep @ 11:16am 
For some reason just doesn't work, no mod conflicts, no errors, nothing, just doesn't work at all. Tried the commands listed like "cl_dwr_disable_reverb 0/1".
kijani 31 Aug @ 2:12am 
i be cooling bra idc bout nun
GrenFlem 30 Aug @ 5:05am 
cant you make an addon that just plays back the firing audio with some filters in real time?
GrenFlem 30 Aug @ 5:04am 
same with the explosions, tbh, they sound too much like a plunger
GrenFlem 30 Aug @ 5:01am 
cool, but i with with the shotgun sounds, there wasnt the over the top "thud" sound before the reverb/echo. Its really cheesy. wished it was more realistic
BaJlepa 6oJlbIIIou' eJlDaK  [author] 26 Aug @ 2:33pm 
noted
SmiggleLord 25 Aug @ 11:26am 
Small Issue, it makes errors when firing with the Gyrojet pistol from TacRp. Probably because it fires actual rockets.