Cities: Skylines

Cities: Skylines

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USRP Concrete Interstates Redux
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Assets: Road
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362.659 MB
27 aug 2022 om 5:16
1 wijzigingsnotitie (weergeven)

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USRP Concrete Interstates Redux

In 1 verzameling van Endoraan
USRP - U.S. Road Project - The whole collection
18 items
Omschrijving
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It is mandatory that you subscribe to all the required assets on the right =>

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Hello everyone!
Here is a big update for the USRP Concrete Interstates, or rather a complete rework. I wanted to do this for a long time to make them fit better with other roads.

Right now this pack has some experimental AN features!
It includes concrete barrier connections you can activate by clicking on the Adaptive Networks icon and then clicking on the road. You will have the option to have concrete barriers on one side or on both sides at the same time. Press ALT while clicking on a road to activate node connection. Notice that for all roads you want to have connected the same option needs to be ticked.
I understand it's annoying to have to use yet another mod, but without AN, the barriers would always be there (which looks bad). Until I have found a better solution it will be like this, sorry.
Also, the UI priority will be updated at a later point. Right now, they share the UI position with the regular USRP Interstates

In the meantime, please let me know what you think!


About

This set includes 15 roads, modeled after the Federal Highway Administration's (FHWA) standards.



  • 1L Interstate C
  • 2L Interstate C
  • 3L Interstate C
  • 4L Interstate C
  • 5L Interstate C
  • 6L Interstate C
  • 2L Interstate C Split
  • 3L Interstate C + Exit Lane
  • 4L Interstate C + Exit Lane
  • 4L Interstate C Split
  • 5L Interstate C + Exit Lane
  • 5L Interstate C + 2 Exit Lanes
  • 6L Interstate C + Exit Lane
  • 6L Interstate C + 2 Exit Lanes
  • 6L Interstate C Split

All interstate highways can be found in the road construction menu under the 'IV' tab. I'm keeping all the USRP highways there.

I matched the asphalt color to the concrete texture. If it looks off in your map theme, you can use Network Skins to change the asphalt color.

These assets are designed to be used with the dedicated Intersection Marking Tool templates found here:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2452034874

Together with Node Controller you can create very realistic intersections!

Non-Concrete version:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2452038713


Q: Why is this asset 345MB?
A: It includes 15 road assets, each with 5 modeled elevations (plus LOD) and more than 66 textures.

Q: Why does it require Adaptive Networks?
A: The set includes some experimental AN features and unfortunately, without it, unexpected results may happen and the activatable concrete barriers will always show.




Recommendations

Loading Screen Mod Revisited by algernon:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2858591409


Network Anarchy by Quboid:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2862881785


Intersection Marking Tool by Macsergey:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2140418403


Node Controller Renewal by Macsergey:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2472062376


An extensive set of freeway guide signs by GhostRaiderMX:

https://gtm.steamproxy.vip/id/GhostRaiderMX/myworkshopfiles/?appid=255710


If you would like to show your appreciation and support my work, you can buy me a coffee through a PayPal donation. Thank you!
[www.paypal.com]
54 opmerkingen
life is fragile 5 jan om 14:02 
these look so good, but my ram :steamsad:
mrfdot 29 dec 2024 om 14:39 
I haven't had any issues with this.
JR896 1 aug 2024 om 10:56 
Don't use this as it doesn't work and the last update must of broken it. The highway doesn't connect to nodes and the barrier walls don't disappear even at ground elevation.
Vahlee Airbusbabe 4 aug 2023 om 9:10 
Cool thank you!
Endoraan  [auteur] 4 aug 2023 om 6:53 
@Vahlee If you're using Node Controller, uncheck collision on these nodes.
Vahlee Airbusbabe 3 aug 2023 om 16:29 
This is nice but there's some crazy lopsided nodes when there's a curved bridge that meets a straight ground segment, or vice-versa. It makes it hard to adjust the node. It carried over from the original USRP Interstates.
Endoraan  [auteur] 20 jun 2023 om 11:50 
@Rockaway283 No plans for any more CS1 roads, sorry. I want to continue the roads in CS2 though. I'll keep that in mind. Have also thought about adding HOV/Express lanes. I'm looking forward to the possibilities in the new game :)
Rockaway283 20 jun 2023 om 9:05 
Let us know if you ever want to make some of this with... well, more lanes. I never thought I'd need more than a 6L wide stretch, but I'm trying to incorporate some HOT lanes in the interim. The 4x2 split is great for standard driving, issues seem to present themselves however when I'm trying to add an acceleration/deceleration lane. Figured it was a long shot, but hey - ya never know. Besides that, keep up the good work - these are fantastic.
Endoraan  [auteur] 30 apr 2023 om 10:54 
@Dvasong_***** Thanks, changed it :)
Dvasong_***** 28 apr 2023 om 10:07 
please replace the old version of Adaptive Networks it got discontinued theres a newer version @endoraan