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With or without this mod rideable animals do have a 'horse head icon' next to their name in the pawns tab. Not sure about mechs, but probably the same. If not, let me know.
- compatibility with "Vehicle Framework", wait till VF updates! (all credits to SmashPhil)
- fix: no more red errors if there is defs in the config that are not present ingame
- new mod setting: selected items and pawns are automatically added when forming a caravan or loading a transporter
- fix: items from the "unassigned" tab and items from other tabs that are not in a subcategory did not appear in the loading list
- fix: in certain cases the loading list did not update
- tab configuration: added a list for items not assigned to a tab (tab settings) and a list of items not assigned to a subcategory of the selected tab (subcategory settings) and made the entries clickable to allow for fast assignment to a tab/subcategory
- confirmation window that opening the tab settings will reset the selection of items/pawns
- the dropdown menu when clicking "reform caravan" to choose if items should be preselected or not did not appear
- added a couple of new subcategories for the items tab in the default config (e.g. tainted apparel, books, ...)
- changed max number of subcategories to 20
- some code refactoring
- new translation strings (see changelog)
Make Material filter load Before this mod?
Not yet, but soon
But i still have my weapons tab without ranged or Unique weapons for some reason. You should put that load order thing, thank you.
Idk if it makes sense but well, fixed.
If you do a proper report (see discussions -> bugs an issues), I will have a look.