Total War: WARHAMMER III

Total War: WARHAMMER III

1,212 oy
Arkhan the Black: Expanded
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overhaul
Etiketler: mod
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Güncellenme
17.415 MB
22 Ağu 2022 @ 14:01
8 Tem @ 8:49
74 Değişiklik Notu ( görüntüle )

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Arkhan the Black: Expanded

Açıklama
Version: 2.1.3





This is the vanilla version of Arkhan the Black: Expanded for Total War: Warhammer III.

This mod adds new technologies, skills and abilities to Lords & Heroes. Arkhan also has his own variants of the vanilla Tomb King units with unique unit cards and a mirrored Realm of Souls ability with a different visual effect. Also included are new buildings that allow recruitment for additional units not found amongst the other Tomb King factions.












Lore of Vampires
Tomb Kings: Extended
SFO
Radious Submod



Please report bugs here.

I could not have done this mod without the help of other amazing modders from C&C Modding Den! Come join me and chat with other modders. C&C Modding Den[discord.gg]

I'd also like to say a bit thank you to everyone who's helped me over the years; notably: im_mortal All is Dust

All images and assets used on this page are property of Creative Assembly.


Popüler Tartışmalar Tümünü Görüntüle (9)
113
6 Ağu @ 2:12
SABİT: Bugs
Stephen
1
27 Haz @ 10:12
SABİT: Preliminary Version 3.0 Patch Notes
Stephen
4
22 Eyl 2024 @ 10:03
Preliminary Version 2.0 Patch Notes
Stephen
913 Yorum
Stephen  [yaratıcı] 23 Ağu @ 1:51 
I can't say I've ever come across it with my mod. If you do find out what it is exactly, please do let me know.
EzUNreal 23 Ağu @ 1:47 
I understand, but I really don't have the skills to find more information. It's pretty weird, random crash at factions that are not tomb king and are far away from Arkhan's position. I'll see if anyone else has the same issue. It's either this mod or the TK:E submod. I disabled both and no crash now
Stephen  [yaratıcı] 23 Ağu @ 1:38 
Would need more information than that to be honest in order to see what the issue is.
EzUNreal 23 Ağu @ 1:37 
Not entirely sure why, but after a lot testing I find this mod is incompatible with my mod list. Game will freeze and ctd at random factions within the first 10 turns. After disabling this I've made it to turn 30 without ctd
Thancred Lux 19 Ağu @ 13:37 
Stephen  [yaratıcı] 26 Tem @ 9:31 
No worries mate, glad you sorted it :D
654099326 26 Tem @ 9:10 
i know what's going on now , after i take down all the mod except yours , i find out your mod is perfectly fine , turns out it's another mod that overwrite your date , make the Mortis Engine building has different function and unit recruitment , hahaha
Stephen  [yaratıcı] 26 Tem @ 3:35 
It's recruitable from the Estate building chain, which comes under infrastructure.
654099326 26 Tem @ 1:15 
have a question which is about recruitment , can't find any "normal" way to recruit Mortis Engine , is that unit need some condition like Special building ?
Stephen  [yaratıcı] 8 Tem @ 10:09 
Yeah, you've reported that already. Will be added to the next major update.