Total War: WARHAMMER III

Total War: WARHAMMER III

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Arkhan the Black: Expanded
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Tags: mod
File Size
Posted
Updated
17.415 MB
22 Aug, 2022 @ 2:01pm
8 Jul @ 8:49am
74 Change Notes ( view )

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Arkhan the Black: Expanded

Description
Version: 2.1.3





This is the vanilla version of Arkhan the Black: Expanded for Total War: Warhammer III.

This mod adds new technologies, skills and abilities to Lords & Heroes. Arkhan also has his own variants of the vanilla Tomb King units with unique unit cards and a mirrored Realm of Souls ability with a different visual effect. Also included are new buildings that allow recruitment for additional units not found amongst the other Tomb King factions.












Lore of Vampires
Tomb Kings: Extended
SFO
Radious Submod



Please report bugs here.

I could not have done this mod without the help of other amazing modders from C&C Modding Den! Come join me and chat with other modders. C&C Modding Den[discord.gg]

I'd also like to say a bit thank you to everyone who's helped me over the years; notably: im_mortal All is Dust

All images and assets used on this page are property of Creative Assembly.


Popular Discussions View All (9)
113
6 Aug @ 2:12am
PINNED: Bugs
Stephen
1
27 Jun @ 10:12am
PINNED: Preliminary Version 3.0 Patch Notes
Stephen
4
22 Sep, 2024 @ 10:03am
Preliminary Version 2.0 Patch Notes
Stephen
913 Comments
Stephen  [author] 16 hours ago 
I can't say I've ever come across it with my mod. If you do find out what it is exactly, please do let me know.
EzUNreal 16 hours ago 
I understand, but I really don't have the skills to find more information. It's pretty weird, random crash at factions that are not tomb king and are far away from Arkhan's position. I'll see if anyone else has the same issue. It's either this mod or the TK:E submod. I disabled both and no crash now
Stephen  [author] 16 hours ago 
Would need more information than that to be honest in order to see what the issue is.
EzUNreal 16 hours ago 
Not entirely sure why, but after a lot testing I find this mod is incompatible with my mod list. Game will freeze and ctd at random factions within the first 10 turns. After disabling this I've made it to turn 30 without ctd
Thancred Lux 19 Aug @ 1:37pm 
Stephen  [author] 26 Jul @ 9:31am 
No worries mate, glad you sorted it :D
654099326 26 Jul @ 9:10am 
i know what's going on now , after i take down all the mod except yours , i find out your mod is perfectly fine , turns out it's another mod that overwrite your date , make the Mortis Engine building has different function and unit recruitment , hahaha
Stephen  [author] 26 Jul @ 3:35am 
It's recruitable from the Estate building chain, which comes under infrastructure.
654099326 26 Jul @ 1:15am 
have a question which is about recruitment , can't find any "normal" way to recruit Mortis Engine , is that unit need some condition like Special building ?
Stephen  [author] 8 Jul @ 10:09am 
Yeah, you've reported that already. Will be added to the next major update.