Arma 3

Arma 3

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Zagorsk
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Data Type: Mod
Mod Type: Terrain
Velikost souboru
Přidáno
Aktualizováno
4.200 GB
21. srp. 2022 v 7.27
12. kvě. v 23.41
Poznámky ke změnám (12) – zobrazit

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Zagorsk

Popis
Zagorsk

Version 1.0

This map was split into smaller maps:
Zagorsk Big City
Zagorsk Big Lakes
Zagorsk Quarries
Zagorsk Khotkovo
Zagorsk Long Lake
Zagorsk Countryside
Zagorsk Trud
Zagorsk Reserved Forest

Map is big and heavy! If ARMA is not installed on SSD you have to wait for about 6 minutes to open it. From SSD about 3 min.

Zagorsk has more than 650 villages, 6 big cities, 2 field airports, 2 pumped-storage hydroelectric power stations, 8 big lakes, railway, a lot of factories, barns and warehouses.
The buildings from Apex, Contact, Rosche are used. Xin_ponds are used for lakes.

Terrain is still work in progress. Now is missing (in progress):
- power lines
- playgrounds and sports grounds

Map size is 40x40 km

Cell size 5
About 14 million objects (13 276 390)
Terrain class name: zagor_zagorsk

Requirements:
RHSTERRACORE, CUP Terrains - Core

RoadMap
1. Complete the power lines
2. Add sidewalks, playgrounds and sports grounds
3. Optimize map
4. Sharing source map project


Performance
GPU - Radeon RX570 Series 8 Gb, CPU - Intel Core I5-8400, RAM - 32 Gb, Arma settings - Ultra (ViewDistance - 4 km) => FPS: Big City - 20, Forest - 27


PS: The map was built on a snapshot of the real area, but completely redone. Any resemblance to real objects or names is purely coincidental

License:
ARMA PUBLIC LICENSE SHARE ALIKE (APL-SA)
This work is licensed under the Public License Share Alike[www.bohemia.net]
Počet komentářů: 139
J4CKAL05 18. čvc. v 2.20 
I really like these maps, but there is one issue that would be immensely helpful if it were corrected: setting up the lakes, ponds and rivers as designated water areas on the map itself, rather than the game thinking it's land but with water dumped on top of it, as it currently does.

It causes issues with mission making if you're using modules that detect water areas because they will more often than not detect it as dry land, which either doesn't have a workaround or requires quite a bit of work to get them properly detected, depending on which module system you're using. It would also make the maps (i.e. the in-game user maps) look nicer and more accurate with the lakes, ponds and rivers drawn properly drawn on them.

Love the maps though, keep up the great work!
Carlos_Leung[HK] 11. čvc. v 11.56 
This is a perfect map with Advanced Train Simulator mod🤣
Stealth'23 24. čvn. v 1.36 
@askanio1 and I am not gonna lie, I always wanted a big map to play in. Other maps are not properly compiled or not managed. Thanks for ur hard work.
askanio1  [autor] 23. čvn. v 5.51 
@Stealth'23, looks like it's a problem with the map compilation. I'll try to recompile the map.
Stealth'23 23. čvn. v 3.22 
I see towns on north-eastern doesnt have building. They were there before. What am I missing?
Stealth'23 22. čvn. v 2.33 
@askanio1 Thanks bro.
askanio1  [autor] 19. čvn. v 0.25 
Stealth'23 17. čvn. v 21.50 
@askanio1 I am sorry, coming after a month. can you please give the locations again? I am seeing 404 in dropmefiles.
Valken 13. kvě. v 2.31 
@askanio1 My brother, Salute!
askanio1  [autor] 13. kvě. v 0.33