Garry's Mod
5,134 คะแนน
The Poolrooms
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Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Scenic, Water
ขนาดไฟล์
โพสต์
อัปเดต
343.238 MB
15 ส.ค. 2022 @ 11: 01am
21 มิ.ย. @ 9: 34pm
11 หมายเหตุการเปลี่ยนแปลง ( ดู )
อยู่ใน 1 ชุดสะสม โดย egglord
Egglord's Various Works
10 รายการ
คำอธิบาย
If you enjoy my work, consider leaving me a donation! https://ko-fi.com/actualegglord




THE POOLROOMS
The Poolrooms, based off of the amazing renders by Jared Pike![www.jaredpike.art] This is a scenic map, attempting to stick as closely as possible to the original renders, with no events. As well as using it for nice screenshots, NPC chases work well in this map's winding halls. An alternative version of the map, decorated in a brutalist fashion, can be found here.

This map is a fairly large recreation of the Poolrooms concept, including illogical lighting, endlessly repeating white tiles, and an inescapable sense of loneliness!



"Level 37, commonly referred to as the Poolrooms, is an expansive complex of interconnected rooms and corridors submerged in undulating, lukewarm water. Each area of the level varies greatly in size and structure, ranging from uniform pools and hallways to more open, abnormally shaped areas. The majority of surfaces in the level are composed of white, ceramic tiling, with the only deviation from this color being the blue-green hue of the water. The tiles are eerily pristine in condition, all identical to one another, without a single hint of damage on their shiny surfaces." (I actually wrote Level 37 of the Backrooms!)

𝙔𝙤𝙪 𝙛𝙚𝙚𝙡 𝙖 𝙘𝙖𝙡𝙢𝙞𝙣𝙜 𝙨𝙚𝙣𝙨𝙖𝙩𝙞𝙤𝙣...

Once again, credit for the original concept goes to Jared Pike, the artist behind these masterfully eerie renders.[www.instagram.com]

Total map compiles: 790
Total emulated renders: 24

Tips:
  • It is recommended to have mat_hdr_level set to 2 and mat_specular set to 1 for the best possible quality.
  • To make the map look as similar as possible to the original renders, disable color correction (mat_colorcorrection 0) and from the shaders tab in the menu, enable Color Modification, choose the "Default" preset and set Contrast to 2. Play around with other values to get an even more accurate look!
  • A map of the Backrooms (Level 0) can be found here.

Recommended addons:

Good luck...

If you encounter any bugs or would like to suggest an update, please leave a comment!
Please contact me if you wish to port, redistribute, or modify my work in any way.
กระดานสนทนายอดนิยม ดูทั้งหมด (6)
129
5
19 ก.ค. @ 5: 59pm
ถูกปักหมุด: Poolrooms Floor
Jaynx
26
14 ก.พ. @ 9: 50pm
Suggestions?
Jaynx
12
31 ส.ค. 2022 @ 1: 08pm
Artwork
Alexcreeper1006
493 ความเห็น
egglord  [ผู้สร้าง] 9 ชั่วโมงที่ผ่านมา 
Seems like Gmod had an update that messed it up. Does it look fine on x32?
Sayonara87 10 ชั่วโมงที่ผ่านมา 
Im having the same issue as EksEvd with water's colour. It's too bright :cozybrawlhalla2:
EksEvd 11 ต.ค. @ 10: 14am 
Alright, water is normal using the stable 32 bits version while it'll turns electric blue when you play in 64bits.

The water shader has been updated on 16.09 to support new features and remove some old hacks that broke the water color ( by dividing the colors by 5 ), as far as I've understood only map that uses CS:GO materials are affected.

While I am not sure this map uses CS:GO materials, I saw others were having this odd problem so at least they may know.

But if it turns out that it is, you may want to check $fogcolor ( or smth else, not sure ) and divide each colors digit by 5 tu return back to what it was supposed to be.
ee_ 10 ต.ค. @ 9: 08am 
that change is so unnecessary it just went from realistic to abit weird
Apfel Kater 10 ต.ค. @ 6: 33am 
the water still looks like the shield potion from fortnite
egglord  [ผู้สร้าง] 10 ต.ค. @ 6: 31am 
The map is exactly the same, just type mat_colorcorrection 0 in the console
Apfel Kater 10 ต.ค. @ 4: 12am 
Can this new look just be a seperate map please? I really just prefer everything the way it was before.
egglord  [ผู้สร้าง] 25 ก.ย. @ 10: 32am 
Oh lord that’s bright. I gotta check if it looks the same on my end. I’m looking into changing the water texture itself to make it bluer without using fog as a crutch
EksEvd 25 ก.ย. @ 10: 19am 
Thank you for answering so fast. Indeed, turning the conCommand fog_enable_water_fog to 0 did change the look of the water : it made it even more "electric blue" :/

Here is a screenshot of what it does look like : https://imgur.com/a/BchUJoS

Maybe my game could be corrupted somehow, but as it only happens in this map I don't know...
egglord  [ผู้สร้าง] 25 ก.ย. @ 9: 48am 
It’s a result of the water fog. You can turn it off in console with fog_enable_water_fog 0. I had to choose between vibrant water that looks bright everywhere or dull water with proper lighting in dark areas, and I chose vibrancy