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The tiles on the workshop are compiled, so they work for any user right away. They can just subscribe to them and they'll work, or add them as a dependency to their own mod.
I don't include the source PNGs in my workshop uploads because I prefer not to have my source files publicly available. However, I do share them in the unofficial mapping discord server and in my own. https://discord.gg/TdpRfxC2cp
Feel free to grab them from there! You would place those PNGs in your 2x folder, relaunch the tools, and then in TileZed go to Tools > Tilesets and click the + icon to add them to your map.
Go to your server folder, open steamcmd folder,open steamcmd.exe and let it update. close it and copy these files from steamcmd to your Zomboid server folder and replace them.
steamclient.dll
steamclient64.dll
tier0_s.dll
tier0_s64.dll
vstdlib_s.dll
vstdlib_s64.dll
"2844685624"
{
"size" "102570898"
"timeupdated" "1752812339"
"manifest" "9143331854010381382"
}
I haven’t updated the tile pack for almost a year... only to come back to chaos. For the record, I didn’t really change any existing tiles, only added new ones. So the update is actually beneficial: a lot of tiles have gone through polishing, and it’s nearly a year’s worth of work done at my usual slow pace while juggling other projects.
https://www.reddit.com/r/projectzomboid/comments/1lyw5ww/psa_for_all_server_owners_who_is_facing_steam_mod/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1