Garry's Mod

Garry's Mod

Ocen: 12,020
TFA Base
10
10
20
4
6
6
5
4
7
6
4
4
4
2
3
3
3
   
Przyznaj nagrodę
Ulubione
Ulubione
Usuń z ulubionych
Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Realism
Rozmiar pliku
Zamieszczono
Zaktualizowano
43.396 MB
24 lipca 2022 o 17:09
13 kwietnia o 4:16
Listy zmian: 35 ( zobacz )

Zasubskrybuj, aby pobrać
TFA Base

Opis
(all links dubbed in changelog tab above)

For users:
-A rich, thoroughly tested feature set including:
  • Holographic HUD, reminiscent of FA:S2
  • Viewbob, with tweakable sensitivity.
  • Ironsights, nearwall, sprinting, holstering, and many more weapon dynamics.
  • Movespeed is changed if you're holding a TFA Base weapon, varying with each weapon and your current actions.
  • Dynamic crosshair and accuracy. Quickscoping is no longer an option, as your accuracy will actually decrease until you're fully sighted in. The crosshair is programmed with smooth animations, and will fade rather than disappearing when you sight in.
  • Dynamic spread, like in CS:GO, means that spraying is no longer an option except in close quarters or with well controlled guns.
  • Advanced animations using quadratic interpolation. Animations like sighting in or lifting up your gun when you're cose to a wall are no longer robotic, and ease in and out like real human motion.
  • Idle and breathing animations.
  • Holstering animations. This adds a tactical decision to getting out a big gun.
  • Your computer, your choices. Each individual user can configure things like the crosshair, ironsights toggle or hold, and others. You aren't forced to play like everyone else.
  • Custom impact effects add a beautiful, realistic touch to gunfights.
  • Dynamic holdtypes for running and ironsights. In thirdperson, your character will put your weapon down when you sprint, and raise it to their face when you aim!
  • Smoke trails and muzzleflashes, properly networked and predicted.
  • Working muzzle flashes when scoped in.
  • Silencers, complete with animations and proper prediction. These decrease the size of your muzzle flash and play a quiter sound.
  • Selective fire, toggleable using E+R.
  • Safety mode is toggleable using Shift+E+R
  • Interrupt reloading on shotgun-style reloads
  • Inspection/customization screen to see your weapon's stats and add/remove attachments. Accessible with context menu key (C) by default, hold E or rebind (Q -> Utilities -> Keybinds) to access context menu buttons (like player model selection)
  • c_hands support
  • gonna do it in slow-motion

For developers:
  • Competent templates, allowing to quickstart your weapon creation
  • Default animation values are compatible with most HL2/CS:S reskins/compiles
  • Huge amount of hooks, allowing to change how the weapons behave
  • Easily supports 3D scopes with just one .qc edit (a simple $attachment on the lens)

Comparison:


Credits:
The Forgotten Architect: Laying the foundations
YuRaNnNzZZ and DBot: Maintaining, improvements and fixes
Juckey: Gun Walking Animation Code
Kris: Nearly-empty click and melee bashing sounds
Valve: Shell models/textures
Melee impact effect code: code_gs
Ammo boxes: Gamebanana ( if you know the author, please contact me )
Muzzle flash textures: Nemole/Scotch
Scope Textures: Generic Default
Pocket Fix: Inconceivable!
New World Interactive: Smoke particles/textures
The Inter Project Authors: Inter font[github.com] that is included with the base
Popularne dyskusje Zobacz wszystkie (15)
7
1 lipca o 15:46
BRASS/SHELL CASING SIZE
ThePickledOne
2
7 września o 3:46
Say bind to change weapon mode
Джугашвили
4
25 czerwca o 4:40
Weird fire mode bug?
NNinja1255
Komentarzy: 553
𝒱𝒾𝓁𝑜𝓈 25 września o 8:41 
Hi, for the penetration bullet, can you add other ConVars to manage wood penetration, glass penetration, metal penetration, stone, map building ? Because the only one Convar who manage this have no precision. Thanks
Coffee Man 22 września o 5:41 
Adding a simple circle-shaped crosshair option would be very useful for shotgun weapons, and would make shotguns more satisfying to fire. The base already comes with the standard plus-shaped crosshair, which is good enough for most weapons, and a triangle one which fits for SMGs particularly, so there's pretty much only a circle option missing.

Just some food for thoughts, y'know :csgocross:
ThePickledOne 21 września o 14:38 
would it be possible to add a slider to adjust the size of the shell casings?
Bad To The Bone 21 września o 11:34 
Ten komentarz czeka na analizę przez nasz automatyczny system sprawdzania zawartości. Zostanie tymczasowo ukryty, póki nie zweryfikujemy, czy nie zawiera szkodliwej zawartości (np. linki do stron próbujących kraść informacje).
YuRaNnNzZZ  [autor] 21 września o 10:01 
if you have mw base and custom weapons installed you may be hitting the lua limit (as they use a lot of lua files for attachments), try disabling them (not uninstalling!) and check again
Havok® 21 września o 9:59 
i have the exact same error as @ZeroFree and @Zexm, cant switch, shoot, nor aim down sights
only way to get back normal hl2 guns is thru kill command in console
there were absolutely zero lua errors, no idea what's causing this
YuRaNnNzZZ  [autor] 21 września o 8:35 
usually that happens with an addon giving an error. post the text/screenshot of the error
Zexm 21 września o 7:22 
@ZeroFree same, can't even fire the guns too
ZeroFree 19 września o 17:34 
When I get any gun that has TFA base, it doesn't fire. When I try switching to other weapons like the hl2 weapons, the viewmodel for the TFA gun stays the same and I still cannot fire the gun. Is this a common issue? If so, is there a solution?
YuRaNnNzZZ  [autor] 15 września o 18:34 
your keyboard is broken