Garry's Mod

Garry's Mod

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TFA Base
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Realism
Tiedostokoko
Julkaistu
Päivitetty
43.396 MB
24.7.2022 klo 17.09
13.4. klo 4.16
35 muutosilmoitusta ( näytä )

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TFA Base

Kuvaus
(all links dubbed in changelog tab above)

For users:
-A rich, thoroughly tested feature set including:
  • Holographic HUD, reminiscent of FA:S2
  • Viewbob, with tweakable sensitivity.
  • Ironsights, nearwall, sprinting, holstering, and many more weapon dynamics.
  • Movespeed is changed if you're holding a TFA Base weapon, varying with each weapon and your current actions.
  • Dynamic crosshair and accuracy. Quickscoping is no longer an option, as your accuracy will actually decrease until you're fully sighted in. The crosshair is programmed with smooth animations, and will fade rather than disappearing when you sight in.
  • Dynamic spread, like in CS:GO, means that spraying is no longer an option except in close quarters or with well controlled guns.
  • Advanced animations using quadratic interpolation. Animations like sighting in or lifting up your gun when you're cose to a wall are no longer robotic, and ease in and out like real human motion.
  • Idle and breathing animations.
  • Holstering animations. This adds a tactical decision to getting out a big gun.
  • Your computer, your choices. Each individual user can configure things like the crosshair, ironsights toggle or hold, and others. You aren't forced to play like everyone else.
  • Custom impact effects add a beautiful, realistic touch to gunfights.
  • Dynamic holdtypes for running and ironsights. In thirdperson, your character will put your weapon down when you sprint, and raise it to their face when you aim!
  • Smoke trails and muzzleflashes, properly networked and predicted.
  • Working muzzle flashes when scoped in.
  • Silencers, complete with animations and proper prediction. These decrease the size of your muzzle flash and play a quiter sound.
  • Selective fire, toggleable using E+R.
  • Safety mode is toggleable using Shift+E+R
  • Interrupt reloading on shotgun-style reloads
  • Inspection/customization screen to see your weapon's stats and add/remove attachments. Accessible with context menu key (C) by default, hold E or rebind (Q -> Utilities -> Keybinds) to access context menu buttons (like player model selection)
  • c_hands support
  • gonna do it in slow-motion

For developers:
  • Competent templates, allowing to quickstart your weapon creation
  • Default animation values are compatible with most HL2/CS:S reskins/compiles
  • Huge amount of hooks, allowing to change how the weapons behave
  • Easily supports 3D scopes with just one .qc edit (a simple $attachment on the lens)

Comparison:


Credits:
The Forgotten Architect: Laying the foundations
YuRaNnNzZZ and DBot: Maintaining, improvements and fixes
Juckey: Gun Walking Animation Code
Kris: Nearly-empty click and melee bashing sounds
Valve: Shell models/textures
Melee impact effect code: code_gs
Ammo boxes: Gamebanana ( if you know the author, please contact me )
Muzzle flash textures: Nemole/Scotch
Scope Textures: Generic Default
Pocket Fix: Inconceivable!
New World Interactive: Smoke particles/textures
The Inter Project Authors: Inter font[github.com] that is included with the base
Suositut keskustelut Näytä kaikki (15)
7
1.7. klo 15.46
BRASS/SHELL CASING SIZE
ThePickledOne
2
7.9. klo 3.46
Say bind to change weapon mode
Джугашвили
4
25.6. klo 4.40
Weird fire mode bug?
NNinja1255
545 kommenttia
ZeroFree 19.9. klo 17.34 
When I get any gun that has TFA base, it doesn't fire. When I try switching to other weapons like the hl2 weapons, the viewmodel for the TFA gun stays the same and I still cannot fire the gun. Is this a common issue? If so, is there a solution?
YuRaNnNzZZ  [tekijä] 15.9. klo 18.34 
your keyboard is broken
witherblaze 15.9. klo 16.10 
Why must I tap r twice to reload?
YuRaNnNzZZ  [tekijä] 14.9. klo 17.13 
you can disable "modern style" sprinting in the admin/server settings of the base
Baetsoripellabe 14.9. klo 17.09 
im not complaining just asking
so, is there no ooptions for firing while running?
dare_evans 8.9. klo 15.02 
I verified my game files and it said all of them were verified, but it still says it failed to parse addon file
YuRaNnNzZZ  [tekijä] 8.9. klo 14.39 
steam issue, verify game files
dare_evans 8.9. klo 14.18 
For some reason, for me, its says "failure to parse addon file," even when i have nothing else installed.
YuRaNnNzZZ  [tekijä] 8.9. klo 11.50 
in what way? something doesn't function? errors in console? give more info
SpookyMySharpie 8.9. klo 11.43 
the mod doesnt work for me for some reason :(