Crusader Kings III

Crusader Kings III

973 ratings
Witchcraft
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File Size
Posted
Updated
249.362 MB
20 Jul, 2022 @ 6:50am
20 Sep @ 10:05am
106 Change Notes ( view )
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Witchcraft

Description
Witchcraft
Witchcraft mod introduces a lot of new content and an additional layer of gameplay for witch lords. It includes new events, items, decisions, interactions and rules related to the theme of witchcraft, including many fantasy elements and its own magic mechanics. Powerful powers and dark secrets await those who dare to reach for them...


New Opportunities
The mod comes with new lifestyle and two perks trees. The mechanics of developing trees are made according to a different philosophy than other lifestyles. Each tree requires unlocking the associated focus, with unlocking the Sorcery tree may be a challenge. True magic is a powerful tool, but only a few are able to wield it.


Magical Artifacts
There are nine magical artifacts in the world that can open the way to true magic and endow you with unique powers. Remember that such an item is priceless to every witch, and many of them want to acquire it at any cost.


New Threats
Being a witch is not easy. Even in vanilla, in most places in the world it is stigmatized and can be a reason for imprisonment and execution. Now witches also have to face witch hunters and other witches, including ruthless sorcerers. Using powerful magic can also attract the attention of the inhabitants of the abyss... Be prepared for further dangers, both physical and magical.


Localization
English - full
Korean - partial
Russian - full
French - partial
Spanish - partial
Polish - partial
German - check here
Simplified Chinese - check here
Portuguese - check here


Info
Current version: 2.06b (for ckIII: v.1.17)
Mod compatibility: high
Have any questions? Check FAQ.
Additional informations about last major update: check here.
After The End camp purpose comp-patch: check here.


Team
  • ryciebani666 (designer/developer)
  • Emma [FR] (translator)
  • CN_LZY and squad from paratranz.cn (translators)
  • [LEO] Blas de Lezo/SalasM (translator)
  • Akula99 (translator)
  • Hyperion (translator)
  • Dlonem (translator/consultant)
  • jibril5543 (translator)
  • Kebab (translator/consultant)
  • Хихирюсюкака (translator)
  • Freakshow (translator)
  • ANGEL (translator)
  • UndeFR (translator)
  • Sir_Robert_Peterson (translator)
  • EAP Power (consultant)

Special thanks to BigBrother, Helixyos, Shet, Coushy, Lavie, Golden Child, Argus von Stein, Selesio, Dragonxxx, no ♥♥♥♥♥ plz, kwonth1000, ThogThag, Harabec, Iffaran, Zarbargethe1st, WhyldChyld, Some name, aznereth, vaer, Crepe and to others who wrote constructive suggestions and feedback :)


Last Update
Update 2.06b
- balance adjustments
- bug fixes
Popular Discussions View All (86)
4
28 Sep @ 1:29pm
Сompatibility: access to dynasty legacy
Tahion
8
20 Sep @ 4:40pm
Things I've noticed bug wise and other notes I guess
Jaelyn
11
18 Sep @ 1:07am
My offers and attempts to improve mod balance and (potentially) add new stuff
Arth Kaeros
3,420 Comments
ryciebani666  [author] 6 Oct @ 12:17am 
@squidy
Witchcraft provides a new camp purpose, but you are probably using another mod that changes camp purposes. Set Witchcraft to the end of the mod loading order. If you are using After the End, use the comp-patch.
squidy 5 Oct @ 8:28pm 
i was wondering how the added adventurer content works, for me there is only the default options for the adventurer camp
Shui 3 Oct @ 3:32pm 
How do witch hunters work?

I've had two witch hunters basically on other sides of the continent come after me for some reason. I wasn't too bothered the first time but the second time some king i've literally never seen at the edge of the map abducted me and made me a eunuch lol. I was super confused
ryciebani666  [author] 2 Oct @ 2:05am 
@MESSIAH
I think the quality of the texts is decent, but if you have any suggestions for improvements to specific events, I would be grateful if you could start a thread on the forum and share your thoughts.
My knowledge of English is more communicative than fluent, but I wasn't the only one working on the English localisation, which was revised many times. Perhaps there is still room for improvement here.

@instantgaming
Let me know if you find anything. Uniform clothing could look good at the Grand Rite.
instantgaming 2 Oct @ 12:38am 
@ryciebani666

Thanks for the reply, I will investigate if it is possible to "color" the black capes of the spies and transform them into red.

@MESSIAH

Well, if you think it's wrong, do it yourself.
On top of that, they make a mod for the rest of us to enjoy, and you complain about nonsense. Make your own mod, lazy kid.
MESSIAH 1 Oct @ 8:58pm 
why is the english localisation so awful? i mean constant grammatical issues in every single event and description. but you seem fluent in the comments, i dont get it.
ryciebani666  [author] 1 Oct @ 11:44am 
@instantgaming
Hey, I don't know, not every witch looks good in red ;p What you're talking about would probably be possible, but I don't know how to do it. Besides, I think special clothing would only be appropriate for special occasions.
instantgaming 1 Oct @ 11:10am 
Hey mate awesome mod!

Is it possible to add red cloaks to witches, wizards, or necromancers? Something similar to the CK2 mod that adds red hoods to Satanists. That would be great.

Ty for your work.
ryciebani666  [author] 29 Sep @ 11:56am 
@Aesyaan
You get the legend seed in the same place where all the other legend seeds are. Perhaps you don't have the DLC that's related to it?

If you have any suggestions or ideas, you can start a thread on the forum, although there are no plans to update the content at this time. However, something may change in the future...