Arma 3
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ITN - Illuminate The Night
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Data Type: Mod
Mod Type: Equipment, Weapon
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23.156 MB
13 lipca 2022 o 1:48
22 listopada 2023 o 1:23
Listy zmian: 19 ( zobacz )

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ITN - Illuminate The Night

Opis
Illuminate the Night vastly increases the usability and interactivity of weapon-mounted aiming lasers in Arma 3, while striving to hold true to the capabilities of the real-world devices they are model after.

ITN adds:
+ Visible lasers
+ IR illuminators (with dual laser/illuminator modes, where correct)
+ Variable power modes for both lasers and illuminators
+ Improved flashlights with a "hot spot" and "spill" pattern
+ Automatic detection of flashlights and laser devices from any mod
+ Interactive Graphical Interfaces for supported devices
+ Integration with weapon canting mods
+ Fully re-bindable controls
+ Environment effects lasers and interfaces
+ Simplified Controls option that maintains device functions while standardizing their user inputs

Mods with compat patches:
+ RHS AFRF/USAF/GREF/SAF
+ RHS USAF
+ RHS AFRF
+ NIArms
+ CUP Weapons
+ Tier 1 Weapons
+ Avalon
+ Roanoke's NGAL

Full functionality for the above mods can be activated by either subscribing to the relevant compat mod, or by using the .pbo's from the "extras" folder included in the core mod.

Controls brief:
+ Tap or hold the "Open Rail Device Interface" key to open the device interface.
+ Use the "Previous Rail Device Mode" and "Next Rail Device Mode" keys to select the devices function outside of the interface.
+ Tap, hold, or double-tap the "Activate Rail Device" to turn on or off the device outside of the interface.
+ Use the "Rail Device Illuminator..." keys to adjust the IR illuminator outside of the interface, where applicable.


## If you experience any issues while using this mod, please report them here. My life has become busy since graduating college, but I still intend to support this mod with bug fixes and occasional new compat patches or features.

Known issues:
* Lasers will sometimes emit from the player's right hand, rather than intended device, and sometimes get blocked by weapon geometry. This can sometimes be fixed by swapping away from and back to the weapon. In multiplayer, sometimes this can only be fixed by selecting a different weapon system.
* ITN lasers emit from a visible distance IN FRONT of the device when mounted to certain belt-fed machineguns, or to some launchers.


Disclaimers and stuff
Users may repack ITN into their own mods or mod packs as they wish, I just to be mentioned as the author. Users are encouraged to look under ITN's hood and learn from it (the good and the bad...), and are similarly encouraged to make their own compatibility patches as they wish
Komentarzy: 393
ElPedroChico 30 września o 16:10 
Could you add a CBA option to include vanilla laser & flashlight functionality? For rail devices that don't have compat patches to still work (In a reduced vanilla capacity at least)
Sock_Jay 12 września o 9:57 
Found a weird bug. Before using any rail attachment, if I press any keybinds related to widening or narrowing the beam of the IR Illuminators, the game will throw a Zero Divisor error at Line 43 of gjb_itn_illumFocus.sqf.

Once I enable a rail attachment and toggle on an illuminator, the game will no longer throw that error if I press the same keybinds.
Jelloshot 6 września o 14:42 
Can't get any flashlight to work, ir/laser works fine but not vis flash, any ideas? using the dual mount rail module from JCA but also doesnt work with cup etc
ElPedroChico 19 sierpnia o 7:43 
This mod isn't compatible with the Western Sahara CDLC
Cypher 15 sierpnia o 8:15 
flashlight on pistols arent working for me
Sugar Man ♠ 11 sierpnia o 8:56 
@TechnoTroglodyte, make sure you're not using HATG (Hide Among The Grass Mod) it spawns an invisible object in player which prevents laser to now work indoor properly.
TechnoTroglodyte 10 sierpnia o 3:57 
Yeah, the torches and lasers don't work indoors.
TechnoTroglodyte 3 sierpnia o 19:41 
Came across an issue where the lasers don't work indoors lol
★Oᐯᗴᖇ⊶ᒪOᖇᗪ★ 1 sierpnia o 9:18 
I can't see the beam of the lasers, any idea why
JaySOC 31 lipca o 16:19 
Hello, having a weird bug where the laser beam is clearly visible in SP but almost or eveninvisible in MP and the CBA settings are the same, evrything is the same