Space Engineers
Оценок: 102
Aerodynamic Control Surface Mod Component
   
Наградить
В избранное
В избранном
Удалить
Type: Mod
Mod category: Script, Other
Размер файла
Добавлен
Изменён
546.080 KB
6 июл. 2022 г. в 18:23
15 окт. 2024 г. в 7:22
Обновлений: 8 (просмотреть)

Подпишитесь, чтобы загрузить
Aerodynamic Control Surface Mod Component

Описание
Mod (Script) component of the Control Surfaces mod.

Block mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=800500312

Notes:
When testing, the subpart is only loaded from the workshop mod. For any changes to your subpart, they must be uploaded to steam.

<ModExtensions> <ModComponents> <GameLogicComponent Name="ControlSurfaceComponent" /> <!--Attach script to block--> </ModComponents> <Group Name="ControlSurfaces"> <Decimal Name="Area" Value="9" /> <!-- area in square meters of the control surface--> <Decimal Name="AngleAdjust" Value="0.135" /> <!-- offset the animation by this value --> <Decimal Name="ROTY" Value ="0"/> <!-- euler angle y axis rotation (radians)--> <Decimal Name="ROTZ" Value ="0"/> <!-- euler angle z axis rotation (radians)--> <Decimal Name="POSX" Value ="0"/> <!-- offset model from the center of the block by this value --> <Decimal Name="POSY" Value ="0"/> <!-- offset model from the center of the block by this value --> <Decimal Name="POSZ" Value ="0.20"/> <!-- offset model from the center of the block by this value --> <Text Name="SubpartModel" Value="Models\Wings\ControlSurface2x5x1_Part1.mwm" /> <!-- model path from root of mod folder --> <Integer Name="ModPublishId" Value="800500312"/> <!-- your mod's modid or the mod id of the mod where the subpart resides. --> </Group> </ModExtensions>

Discord
Questions, ask on discord
Discord[discord.gg]
Комментариев: 12
flashfireball 8 апр в 8:58 
Ok thanks. No rush
DraygoKorvan  [создатель] 7 апр в 14:17 
Ok, i am out of the country at the moment so nothing I can do for a week or so
flashfireball 6 апр в 22:52 
This mod seems to be generating the Trim UI in all components not just just the components associated with this mod. Things like jump drives have trim settings.
Uzar 18 июл. 2024 г. в 11:00 
My favorite part about this mod:
Keeeeeeeeeeeeeen.cs
anzellott 17 мар. 2024 г. в 12:55 
Is there a way to adjust the torque that the surfaces provide? I had a jet fully decked-out in control surfaces and even then It barely turned at respectable speeds
Aristeas 21 июн. 2023 г. в 13:59 
DraygoKorvan,
It looks like the custom TerminalActions and TerminalProperties don't work when called from a script on dedicated servers - is there any chance you could look into this?
Thanks
-{[Rimuro]}- 28 фев. 2023 г. в 16:05 
do you think it'd be possible to make it so that the control surfaces don't reset every time a craft is spawned or the world is reloaded
Sasaking 21 фев. 2023 г. в 3:14 
Hey, horizontal control surfaces reset on blueprints. They are also never correct lol.
Any ideas how I could fix that?

If I correct the control surfaces and do a blueprint, the blueprint will have the default incorrect controls.
FuzzyMonkey 3 окт. 2022 г. в 21:20 
Thanks
DraygoKorvan  [создатель] 3 окт. 2022 г. в 12:27 
It works just fine with the physics mod.