Space Engineers

Space Engineers

102 avaliações
Aerodynamic Control Surface Mod Component
   
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Type: Mod
Mod category: Script, Other
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546.080 KB
6/jul./2022 às 18:23
15/out./2024 às 7:22
8 notas de atualização (ver)

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Aerodynamic Control Surface Mod Component

Descrição
Mod (Script) component of the Control Surfaces mod.

Block mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=800500312

Notes:
When testing, the subpart is only loaded from the workshop mod. For any changes to your subpart, they must be uploaded to steam.

<ModExtensions> <ModComponents> <GameLogicComponent Name="ControlSurfaceComponent" /> <!--Attach script to block--> </ModComponents> <Group Name="ControlSurfaces"> <Decimal Name="Area" Value="9" /> <!-- area in square meters of the control surface--> <Decimal Name="AngleAdjust" Value="0.135" /> <!-- offset the animation by this value --> <Decimal Name="ROTY" Value ="0"/> <!-- euler angle y axis rotation (radians)--> <Decimal Name="ROTZ" Value ="0"/> <!-- euler angle z axis rotation (radians)--> <Decimal Name="POSX" Value ="0"/> <!-- offset model from the center of the block by this value --> <Decimal Name="POSY" Value ="0"/> <!-- offset model from the center of the block by this value --> <Decimal Name="POSZ" Value ="0.20"/> <!-- offset model from the center of the block by this value --> <Text Name="SubpartModel" Value="Models\Wings\ControlSurface2x5x1_Part1.mwm" /> <!-- model path from root of mod folder --> <Integer Name="ModPublishId" Value="800500312"/> <!-- your mod's modid or the mod id of the mod where the subpart resides. --> </Group> </ModExtensions>

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12 comentário(s)
flashfireball 8 de abr. às 8:58 
Ok thanks. No rush
DraygoKorvan  [autor(a)] 7 de abr. às 14:17 
Ok, i am out of the country at the moment so nothing I can do for a week or so
flashfireball 6 de abr. às 22:52 
This mod seems to be generating the Trim UI in all components not just just the components associated with this mod. Things like jump drives have trim settings.
Uzar 18/jul./2024 às 11:00 
My favorite part about this mod:
Keeeeeeeeeeeeeen.cs
anzellott 17/mar./2024 às 12:55 
Is there a way to adjust the torque that the surfaces provide? I had a jet fully decked-out in control surfaces and even then It barely turned at respectable speeds
Aristeas 21/jun./2023 às 13:59 
DraygoKorvan,
It looks like the custom TerminalActions and TerminalProperties don't work when called from a script on dedicated servers - is there any chance you could look into this?
Thanks
-{[Rimuro]}- 28/fev./2023 às 16:05 
do you think it'd be possible to make it so that the control surfaces don't reset every time a craft is spawned or the world is reloaded
Sasaking 21/fev./2023 às 3:14 
Hey, horizontal control surfaces reset on blueprints. They are also never correct lol.
Any ideas how I could fix that?

If I correct the control surfaces and do a blueprint, the blueprint will have the default incorrect controls.
FuzzyMonkey 3/out./2022 às 21:20 
Thanks
DraygoKorvan  [autor(a)] 3/out./2022 às 12:27 
It works just fine with the physics mod.