安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
It's a clean install and I delete all the leftover files inside and outside the game folder before installing again.
I manage to make it work, so it doesn't really matter on my side.
If someone else get this problem for whatever reason, they have a workaround.
You might want to clear your cache and carefully check your subscriptions - maybe amogus is in there xD
Another CTI could have gotten into your cache even without your explicit action. For example, if you were playing on a server that uses a different version, the client automatically downloads the mutators used on the server
CTI is open-source, so anyone can make a modified version of CTI and use it on their servers. KF2 is pretty straightforward and simply takes the first mod with the right name, so if you have different CTIs in your cache at the same time, you can't be sure you're using the right one
Warning: Warning, Failed to load 'Class CTI.Mut`': Failed to find object 'Class CTI.Mut`'
The only reliable way to generate a config is to create a file with a zero version inside, as described in the manual (it's up to date)
You should use "open KF-BioticsLab?Mutator=CTI.CTIMut"
Instead of "open KF-BioticsLab?Mutator=CTI.Mut"
Most likely, he didn't update the instruction.
This is fixed with bApplyPatch=True in the CTI config, or you can reduce the number of trader items
Before using bApplyPatch, read its description, its use may cause incompatibility with other mods