Total War: WARHAMMER III

Total War: WARHAMMER III

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Softer Corruption Graphics
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29 iun. 2022 la 9:40
7 aug. 2024 la 23:14
11 jurnale de actualizare ( vizionare )

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Softer Corruption Graphics

Descriere
The corruption visuals in the campaign map are very cool, but when it reachs high values it will drastically stop at borders creating jarring edges and no blending between the corrupted region and the clean area on the other side.

This mod simply tones down a little the corruption visuals so that it will rarely reach the borders and feel smoother.

Props like Nurgle bubbles or Tzeench crystals or trees will still cover the whole province like vanilla



Update: CA promised a fix for the border issues, when they will fix it I will update the mod description.



TUTORIAL: If you wanna edit the intensity of the corruption, where intensity means how much it spreads, you need to


Open the mod with RPFM

go into materials\environment\campaign

go into materials/environment/campaign/campaign_combi_corruption.xml.material

edit the line called "blend_linearity"

put a value between 0.1 and 1.0, where the first is 10% and the latter is 100%.

Vanilla default is 0.8 (80%)
132 comentarii
Imperial Obligation 26 sept. la 19:28 
Has this been updated for 6.3?
cryohellinc 20 sept. la 14:21 
Please update. It's broken.
Smaug 12 iun. la 10:52 
I think this broke with 6.1.x, corruption borders are blocky again.
opuntia 13 apr. la 14:27 
Hi
does this need a update after 6.1.2?
DeezRobotNuts 22 mart. la 6:58 
@Morgul
Currently on patches 6.0.x it's definitely not fixed, in my Kholek campaign I could easily tell as soon as I got into Grand Cathay and got some provinces to 100 corruption.
Meraun 14 ian. la 7:26 
Is there a mod to remove it at all?
5 Minute Greggs 16 oct. 2024 la 13:06 
@Morgul the 4.2 update? Not really, even in that they admit it's a minor tweak. All they did was make it slightly less jagged.

It's strange because the lower levels of corruption spread smoothly like wh2 corruption, which is how this mod works - it just reduces spread so it never reaches most of the borders. I do not understand why it's coded not to just continue that effect on the border.
Morgul 11 oct. 2024 la 2:14 
As far as I know this mod is now deprecated, as CA fixed all the issues about block corruption textures, or am I missing something ?
Boloqwoq 25 sept. 2024 la 23:12 
need another update. i guess.
srrrg 16 sept. 2024 la 19:02 
sorry for the double post. playing as the chaos dwarfs, i see all the land becomes black...so I am not sure if the mod is completely working? I don't see the spikes and lava on the ground, but I do recall it being more like general red and some black spots here and there. thanks