Space Engineers

Space Engineers

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Crew Voices (Attack Robots)
   
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Type: Mod
Mod category: Character, NPC
タグ: NoScripts
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更新日
1.559 MB
2022年6月27日 12時56分
2022年6月28日 18時43分
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Crew Voices (Attack Robots)

Patrick 作成の 1 件のコレクション
NPCs
29 アイテム
解説

Idle, Taunt, and Pain sounds for Crew Enabled
This adds spoken lines for Crew Enabled. The lines are robotic voices uttering standard "combat" type statements.

Once installed, the default "Attack Robot" crew (the thin bots with the heavy bot captain) will automatically start using these voices. Voices can be added to other crews by modifying the Crew Enabled config.

Featured in Reclamation Project Alpha YT series.

Suggestions, Questions, Comments, and Bugs -> Discord[discord.gg]

Features
  • 4 Idle lines
  • 23 Taunt lines
  • 8 Pain lines

Quick Start
  1. Add the mod to your game
  2. Restart the game

Voices can be added to any Crew Definitions in the Crew Enabled config file. (See below)

Config file location
{space engineers directory}/Saves/{save game name}/Storage/Crew Enabled_CrewEnabled/CrewEnabledConfig.xml

Sample Crew Definition
Update any crew definition with the following to add these sounds to the crew.
<Crew> ... <IdleSounds> <SubtypeId>CrewVoicesAttackRobotIdle</SubtypeId> </IdleSounds> <TauntSounds> <SubtypeId>CrewVoicesAttackRobotTaunt</SubtypeId> </TauntSounds> <PainSounds> <SubtypeId>CrewVoicesAttackRobotPain</SubtypeId> </PainSounds> </Crew>

See the Crew Enabled User Guide for more details and additional configuration options.

Other Crew Voices

Other Mods You Might Like

Bug Reports
Discord[discord.gg]
4 件のコメント
benthelaserman 9月6日 13時40分 
how do I enable voices for my factions npc's? I added the mod but no matter what my crews only have an asterisk and make the annoying default beeps not voices. is this changeable or is this only for enemy npcs?
CynicDragon 2023年4月23日 16時33分 
kk, thanks for your intel brother
Patrick  [作成者] 2023年4月23日 8時57分 
You don't need to do anything but add the mod. The voices are for the enemy crews spawned by the Crew Enabled mod. If another mod wants to use them, that's fine, the author just needs to reference the subtype Ids just like any other sound file in the game.
CynicDragon 2023年4月22日 23時48分 
Do the voices have to be added via code or do the voices add themselves to mes NPCs?