RimWorld

RimWorld

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Vanilla Persona Weapons Expanded
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Přidat do oblíbených
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Mod, 1.4, 1.5, 1.6
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Aktualizováno
1.691 MB
27. čvn. 2022 v 10.23
4. čvc. v 13.52
Poznámky ke změnám (15) – zobrazit
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Vanilla Persona Weapons Expanded

V 2 kolekcích od uživatele Oskar Potocki
Vanilla Expanded
110 položek
Vanilla Expanded - Empire playthrough
148 položek
Popis
[www.patreon.com]



Check Change notes.



Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their persona weapons will just look like copies of themselves. I mean, you’d probably customize your own weapon to be a bit more unique if you had it, am I right?

With this mod, players not only are guaranteed a persona weapon of their choice and design upon reaching a rank of a Baron/Baroness, but every persona weapon in the game will now have a unique look. There is over 50 thousand different combinations, so I really doubt you will see the same looking persona weapon twice.

What’s best is that you can actually customize the looks of all your persona weapons. You get to decide the shape of the blade, the detail pattern, the handle of your zeushammer and the flameguards of your plasmaswords.

This mod only adds this functionality to persona monoswords, persona plasmaswords and persona zeushammers. Other mods that add new persona weapons will not be affected.

This mod will not work with any mod that retextures persona weapons.

This mod requires Royalty DLC.




The content of this mod can be seen below.












A: Can I add it mid-playthrough to an existing save?
A: Yes, definitely.

Q: Does this work with Combat Extended?
A: Yes.

Q: Does this work with Yayo Combat or any other animation mod?
A: Yes, it should.

Q: Is there a stat difference/damage difference based on the shape of the blade etc?
A: No, this mod simply adds a visual change.

Q: Do you remove that ugly orange/purple overlay from persona weapons?
A: Yes. It’s there in base game royalty to differentiate bladelink weapons from normal variants. Now it’s no longer necessary, as bladelink weapons have unique textures. We remove the overlay.

Q: Can you do the same for weapons from X mod?
A: It took an awful lot of time to do it for the three weapons you see above. Please ask the authors of the mods you’re talking about to do it themselves.

Q: Can another modder add more textures to the mix?
A: Yes, you or they can easily add new variations for weapons. New blade shapes etc. Easy.

Q: Can I remove it from an ongoing save?
A: You should never remove mods from an ongoing save.

Q: Does this mod add 50 thousand new weapon Defs?
A: No, we simply hijack texture generation and add a system to randomly generate textures from various components. It’s all in Vanilla Expanded framework, so you can use the same system in your mods!



This mod will not work with any mod that destructively retextures persona weapons.



[forms.gle]



Authors:
Oskar Potocki, a mod designer and artist responsible for art.
Taranchuk, a programmer who coded the mod.
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]
Počet komentářů: 278
TLS - Corgserker 2. říj. v 16.03 
Does that apply to mods that let you craft your own persona weapons?
Skelli 1. říj. v 22.24 
Anyone know what mod could be causing me to not be able to enter the customise menu when right clicking on the weapon?
Echo008 29. zář. v 13.05 
Hi, Being able to change the colours would be awesome
Schrödinger's Cat 14. zář. v 12.35 
Hello! First of all, thank you for your mod. The customization is just beatifull and there are a lot of variants!
While customization is awesome, the fact that you a rewarded with not just persona sword, but a persona sword with any ability kinda breaks the game a bit
Can you make ability random or at least remove kill-focus from the pool? This would help saving the balance a lot
Echo008 26. čvc. v 12.35 
Would it be possible to add little icons to the options when customizing the weapons as the names don't help much and its a bit annoying to have to select them to see them.
Numbers 23. čvc. v 15.31 
trying to customize a persona weapon only changes it's appearance in the editor, and not the world (persists through save/load) is there something special i need to do about it or am i cooked
MamaMinha¬¬³²¹ 23. čvc. v 11.46 
Already discovered, problem was happening with highmates, disabled highmates mod and received the persona weapon
MamaMinha¬¬³²¹ 23. čvc. v 11.36 
Error while generating pawn. Rethrowing. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 3638BED2] Duplicate stacktrace, see ref for original
JobDriver threw exception in toil Do's initAction for pawn Orange driver=JobDriver_BestowingCeremony (toilIndex=3) driver.job=(BestowingCeremony (Job_4428305) A = Thing_Human2021386 B = (213, 0, 172) Giver = JobGiver_BestowingCeremony [workGiverDef: null])
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 6A44AA81] Duplicate stacktrace, see ref for original


Anyone know how to solve this? Don't win the highmate neither the persona weapon on baron rank
Erazil 22. čvc. v 22.05 
update : problem with “ Gain a Persona weapon ”.
then the persona / spycast modifications for the eltex staff are correctly applied to the item that is supplied. it's the information window that isn't updated at the time of customization, which misleads me (and can also for others).

I apologize for the time this clarification has taken, but I wanted to share my experience and correct my previous message on this subject despite my busy schedule.
Erazil 20. čvc. v 9.13 
2 nd problem with "Vanilla Factions Expanded - Empire" at the start of the game I don't receive the event letter for the baron title weapon, if I use the "Character Editor" mod to reduce the rank and restore the baron rank the letter arrives.
am I the only one to experience this problem?