Crusader Kings III

Crusader Kings III

142 betyg
Trade Maps DTR
2
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Filstorlek
Lades upp
Uppdaterades
2.273 MB
16 jun, 2022 @ 12:25
16 dec, 2024 @ 14:31
30 ändringsnotiser ( visa )

Abonnera för att ladda ner
Trade Maps DTR

I 1 samling av Kapl0k
Dynamic Trade Routes
42 artiklar
Beskrivning
Trade Maps DTR is a collection of Map Modes of Coins, Buildings, Resources, or Artifacts for the mod Dynamic Trade Routes (DTR).

New custom maps have been added to those from War Maps, offering a visual of everything that happens in the world when playing with DTR.

I use it after letting the game run in Observer mode, but feel free to use it in your games to see what is happening around you.

Detailed Guides on how Dynamic Trade Routes works are available at CK3mod[ck3mod.com].

For discussions, join the DTR Discord Server[discord.gg].

Legend
Mints
  • Blue: Open Mint
    • Dark Blue: Open Mint with Granted Minting Rights.
  • Orange: Disabled Mint.
    • Dark Orange: Disabled Mint with Granted Minting Rights.
  • Pink: Revoked Mint.
    • Dark Pink: Revoked Mint with Granted Minting Rights.

Holding Interactions
Other holding interactions - Royal Stud (Blue), Caravan/Fair (Orange), Slave Market (Pink), Royal Shipyard (Red) - are shown in distinct colors depending on whether they are active (lighter colors) or disabled/revoked (darker colors).

Trade Maps
Trade maps show the available resources, represented in a color palette that follows a general pattern:
  • From very low negative numbers in Dark Pink -> Pink -> White when approaching 0.
  • From 0 in White -> Yellow -> Orange -> Dark Orange/Orange Red - when approaching the maximum (or an extremely high value).
  • Cyan: productive barony.

Other colors in resource maps might be used to represent modifiers or buildings, and include Green or Blue (good), White or Gray (neutral), or Red or Black (negative).

Other Maps
A detailed description of other maps and their colors is available at the War Maps mod page.
65 kommentarer
Ġedryht of Wōden 22 mar @ 8:44 
Many of the maps don't work and the adventurers map mode isn't an option. Might not sound important but in some modlists adventurers are more important.
SirMars 27 jan, 2024 @ 19:58 
mods dfunk
donerjose 16 mar, 2023 @ 12:33 
the maps dont work
Spearofwarandwisdom 11 mar, 2023 @ 6:35 
Why does this mod making loading into the game take nearly 30 minutes?
Skirmisher 3 mar, 2023 @ 3:34 
think this mod might be causing the game to eternally sit in "initialising game" during startup. reinstalled the game and loaded it and the problem persisted, as soon as i removed this mod the game loads fine. not sure what the problems are. just that it is likley that this mod is causing it sadly
Darien 23 jan, 2023 @ 14:46 
[23:38:12][jomini_scriptvalue.h:321]: Badly read script value county_industry_food_value_gui at file: common/scripted_effects; trade_mapping_food_map line: 11

[23:38:12][jomini_eventtarget.cpp:591]: Failed to find a valid event target link 'realm_industry_food_value_gui' at file: common/scripted_effects; trade_mapping_food_balance_map line: 11

[23:38:12][jomini_scriptvalue.h:526]: Cannot read [holder.realm_industry_food_value_gui] as a
script value

[23:38:12][jomini_scriptvalue.h:321]: Badly read script value holder.realm_industry_food_value_gui at file: common/scripted_effects; trade_mapping_food_balance_map line: 11
Darien 23 jan, 2023 @ 14:46 
No, only with DTR, DTR Lite and this one, starting forever:

[23:38:10][pdxassetutil.cpp:1692]: pdxmesh [building_greek_ruins_02_b_mesh] is out of sync with its meshsettings. [building_greek_ruins_02_bShape] is not in use in file: gfx/models/buildings/special/building_greek_ruins_02_b.mesh

[23:38:12][jomini_eventtarget.cpp:591]: Failed to find a valid event target link 'county_industry_food_value_gui' at file: common/scripted_effects; trade_mapping_food_map line: 11

[23:38:12][jomini_scriptvalue.h:526]: Cannot read [county_industry_food_value_gui] as a script value
Zuai 18 jan, 2023 @ 9:43 
did the maps stop working for anyone else?
Fabel 24 sep, 2022 @ 10:24 
Thanks, that totally works as well. Was just confused about where how much timber and other resources are given that there are like 20 new maps with different colors :)
Kapl0k  [skapare] 20 sep, 2022 @ 2:49 
@Fabel: Adding legends to the maps in-game seems a bit too much, because they cover the area above the map icons and the available examples are not particularly pretty IMHO.

I've added some more info in the description, and you can also check the explanation for other maps in War Maps.