全軍破敵:戰鎚3

全軍破敵:戰鎚3

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Cho's Basic Traits Rebalanced
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2022 年 5 月 18 日 上午 9:37
8 月 30 日 上午 6:57
83 項更新註記 (檢視)

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Cho's Basic Traits Rebalanced

描述
*Update in progress until the 6.3 goes live.*

*Fully updated to include all faction traits from all 3 games for Immortal Empires*

Tired of having just a couple of good traits avaliable for Lords or Heroes?
Disappointed when you turned a Herald into a Exalted Daemon just to have them get a "Corruption +1" trait?
Finding that most traits feel lackluster and barely have any impact at all in the game?

Then this mod might be for you!

All the innate base traits for generic Lords and Heroes have been rebalanced with the end of Warhammer 2 traits stats as a baseline goal.
Now all traits will have at least two effects, with some of the one with individually weaker effects having up to three.

For example the "Disciplined" trait is unchanged, while traits like "Strong" has its WH2 values back and the "Knowledgeable" trait now again increases Winds of Magic capacity factionwide(fsome more examples in the images above).

Underpowered traits, both old and new ones have been brought up to be near on par in balance with the WH2 trait standards.

Some traits will of course be slightly better then others but now they should all have their own niches and situations where they shine in without upsetting the overall balance, leading to more variety and less trait cycling farming.


- All shared crossfaction starting traits rebalanced.

- All Warhammer 3 factions starting traits rebalanced.

- All Warhammer 2 factions starting traits rebalanced..

- All Warhammer 1 factions starting traits rebalanced..

- Traits for Lords unlocked trough technology(Tomb Kings, Greenskins; Vampire Coast) rebalanced.

Legendary Lord and Hero traits are unchanged.


Should be save game compatible and work with any mod as long as they don't overwrite trait tables.


Future plans:
Fix any tooltips that show the wrong effect colour (negative red instead of positive green).
Further adjustment and tweaks to any traits that could be lacking in either strenght or flavour.
Update screenshots and add more screenshot examples.
This mod will also be updated to reflect any changes CA makes to overall traits when and if needed.


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134 則留言
HotPizza87 4 小時以前 
What are your plans for 6.3? There's definitely a feeling like the new vanilla traits are enough now.
Hoo the fool 5 小時以前 
Thanks for developing this great mod! By the way, I found a buggy thing; Cunning general trait seems increasing +0 Melee defense, which is wrong.
Choyi  [作者] 8 月 29 日 下午 2:38 
@Priss sounds like an old vanilla issue so you would need to report to CA forums as I can't fix those.
Priss 8 月 29 日 下午 2:28 
Where to report bugs? Some ogre camp tyrants have missing traits saying "dy_background_skill"
Choyi  [作者] 6 月 27 日 下午 5:45 
@Demonmercer correct, there was no real changes to traits in the 6.2 patch
Demonmercer 6 月 27 日 下午 5:36 
I assume this mod works with 6.2 right?
Mumm-Ra 5 月 1 日 下午 10:13 
The Herald of Nurgle Cunning Trait isn't working. It's working with the Cultist of Nurgle though. If I remember correctly, there's something bugged with hero traits and CA never fixed it. Something to do that it has to say "Lords Army" for it to actually work? I remember Legend of Total War talking about it on one of his streams.
PremiumClickz 3 月 28 日 上午 7:00 
such a great mod, thanks for the work!
fredhoover 2024 年 12 月 14 日 上午 12:03 
Another must have mod for my campaigns. Thanks.
Choyi  [作者] 2024 年 12 月 9 日 上午 2:52 
@HotPizza87 its a bit tricky since dividing up the trait between hero and lords would be something that could cause both compatability issues as well as prevent the mod from being turn off mid campaign.
I'd love to fix it up and hoping that CA gets around to fixing it like they did some other traits so its easier to work with.
Meanwhile this mod gives it other benefits that works regardless if its on a lord or hero.