Total War: WARHAMMER III

Total War: WARHAMMER III

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Cho's Basic Traits Rebalanced
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2022年5月18日 9時37分
9月14日 1時56分
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Cho's Basic Traits Rebalanced

解説
*Update in progress until the 6.3 goes live.*

*Fully updated to include all faction traits from all 3 games for Immortal Empires*

Tired of having just a couple of good traits avaliable for Lords or Heroes?
Disappointed when you turned a Herald into a Exalted Daemon just to have them get a "Corruption +1" trait?
Finding that most traits feel lackluster and barely have any impact at all in the game?

Then this mod might be for you!

All the innate base traits for generic Lords and Heroes have been rebalanced with the end of Warhammer 2 traits stats as a baseline goal.
Now all traits will have at least two effects, with some of the one with individually weaker effects having up to three.

For example the "Disciplined" trait is unchanged, while traits like "Strong" has its WH2 values back and the "Knowledgeable" trait now again increases Winds of Magic capacity factionwide(fsome more examples in the images above).

Underpowered traits, both old and new ones have been brought up to be near on par in balance with the WH2 trait standards.

Some traits will of course be slightly better then others but now they should all have their own niches and situations where they shine in without upsetting the overall balance, leading to more variety and less trait cycling farming.


- All shared crossfaction starting traits rebalanced.

- All Warhammer 3 factions starting traits rebalanced.

- All Warhammer 2 factions starting traits rebalanced..

- All Warhammer 1 factions starting traits rebalanced..

- Traits for Lords unlocked trough technology(Tomb Kings, Greenskins; Vampire Coast) rebalanced.

Legendary Lord and Hero traits are unchanged.


Should be save game compatible and work with any mod as long as they don't overwrite trait tables.


Future plans:
Fix any tooltips that show the wrong effect colour (negative red instead of positive green).
Further adjustment and tweaks to any traits that could be lacking in either strenght or flavour.
Update screenshots and add more screenshot examples.
This mod will also be updated to reflect any changes CA makes to overall traits when and if needed.


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141 件のコメント
Bombur 9月16日 7時56分 
@Choyi Thank you. I'll try to figure it out. I want to work on separating the traits.
Choyi  [作成者] 9月15日 12時54分 
@Bombur there is sadly no such simple table, traits are all assigned on an individual basis via the character_item_set_table which would need to be crossreferenced with both the char_skill_effect_table as well as the char_skill_node_table, and it has no overall distinction between hero or lord so its not a thing easily adjusted.
Bombur 9月15日 4時50分 
@Choyi
Dividing up the trait between hero and lords. Please tell me the name of the table?
Choyi  [作成者] 9月1日 7時39分 
@HotPizza87 those traits already have had battle effects added to them in this mod for a very long time, for example the Tzeentch trait has a Barrier hit points bonus.
HotPizza87 9月1日 7時13分 
I suggest one area to look at is the Warriors of Chaos traits which give reduction in souls cost for devotion and corruption. These traits on their own are quite weak because they don't do anything on the battlefield.
Choyi  [作成者] 9月1日 2時05分 
@Hoo the fool it is a placeholder until 6.3 goes live and I can alter traits effects without worrying about compatibility, the trait is supposed to not have Melee Defence displayed and this will be fixed in future update.
But thanks for pointing out anything that looks wrong since with bigger mods it is easy to miss things, I appreciate it!
Choyi  [作成者] 9月1日 2時01分 
@HotPizza87 there is still a lot of tweaks and rebalance to be made with the latest changes, but CA is going in the right direction now so I'm happy whenever I can remove entries that used to need big changes in the past.
HotPizza87 8月31日 7時56分 
What are your plans for 6.3? There's definitely a feeling like the new vanilla traits are enough now.
Hoo the fool 8月31日 6時56分 
Thanks for developing this great mod! By the way, I found a buggy thing; Cunning general trait seems increasing +0 Melee defense, which is wrong.
Choyi  [作成者] 8月29日 14時38分 
@Priss sounds like an old vanilla issue so you would need to report to CA forums as I can't fix those.