Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

42 oy
Aludran Microhopper (Enemy Resource)
   
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Content: Enemies
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56.294 MB
6 May 2022 @ 8:33
1 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
Aludran Microhopper (Enemy Resource)

Açıklama
[Content/PikaCommando/Databases/Enemies/Hopper.ep]

This mod adds the Aludran Microhopper from Serious Sam: Siberian Mayhem as an enemy resource for mappers to use.

HOW TO USE
1. Put a script entity into your .wld and then load Hopper.lua from [Content/PikaCommando/Scripts/Enemies/] into it.
2. Put a Legged Character puppet entity into your .wld and have it load Hopper.ep and Hopper.cb

DIFFERENCES FROM ORIGINAL
1. Due to Fusion's scripted puppet system not being fully finished yet, it has to handle the scripted control in a slightly different way. The way I chose to fix it is by making it enter a new behavior state that calls the behavior control function from the script file that has to be placed in a script entity in the .wld upon starting Default behavior state
2. Unused animations are not ported
3. Gibs don't have blood trails for some reason and intenstine models have been replaced with generic meat chunks
4. Does not have melee execution/glory kill
5. Can be mutilated with the Sirian Bracelet

KNOWN BUGS
- Sledgehammer gibs turn pitch black instead of burning out correctly
- Hoppers that are preplaced into the .wld (in other words, active from the start and not spawned) will bug out and not activate scripted behavior function if the level has cutscenes. This means that Hoppers should always be spawned into the level instead of being preplaced.

CREDITS
Croteam - Original assets
Timelock - Implementation

SERIOUS SAM HD: THE FIRST ENCOUNTER AND SERIOUS SAM 3: BFE ARE REQUIRED TO USE THIS MOD
6 Yorum
Retronur07 23 May 2022 @ 2:37 
Thanks ! Will try it
PikaCommando  [yaratıcı] 23 May 2022 @ 1:31 
Not sure how to do it before every level starts but if you have a script file in Content/gamename/Scripts/CustomWorldScripts that has

dofile("Content/PikaCommando/Scripts/Enemies/Hopper.lua")

in it then it should load the script file when the level loads for the respective game.
Retronur07 23 May 2022 @ 0:15 
Really good stuff ! I have only one question. Is there a way that loads hopper.lua before every level starts ? (Btw im trying to use it in Enemy Randomizer)
PikaCommando  [yaratıcı] 7 May 2022 @ 6:20 
What do you mean? I just tested it with only the uploaded .gro and it worked fine. What issues did you encounter on your end?
kirill 228 7 May 2022 @ 5:48 
мод как всегда не работает
Andreiki 6 May 2022 @ 19:08 
It remains to port the rest of the new monsters from SS4 and siberian mayhem, and they are no longer needed. Really good stuff, great job