Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
- a lot of his normals feel a *little* too slow for comfort imo. most tilts and aerials barely come out earlier than frame 10. i'm sure
- i like that you can smack the dice around, but maybe there could be a little more synergy between moves. for example, what if up special warped any of your active projectiles to you and continued flying from there? that would be so fun with the diamonds
- i'm not sure if this was bc of coding problems, but i feel like up b should act like forsburn's, in the sense that it goes through terrain on ledges. that awesome magolor warp sound effect won't make up for when i can't get on the ledge by one pixel