Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
https://gtm.steamproxy.vip/workshop/filedetails/?id=2854819509
... Now whether of not they are still there if one of these lords eats it in battle, that I have not tested.
...sacrifice the leader in combat.
Do not get me wrong, you can win the combat with another army, retreat with the one unit, whatever. AS LONG AS THE ORIGINAL ARMY THAT A LL FROM THIS PACK SURVIVES WITHOUT THE LL LEADING IT you get to assign a new leader. That means you can get one of the LLs you have been banking, but not using since this mod seems to block their recruitment.
https://gtm.steamproxy.vip/workshop/filedetails/?id=2854819509
I get the dilemma of taking in the refuges and any LL or LH, the notification that they are available for recruitment, but never have them show up in the LL listing. Just the four lords from this mod.