Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen
[string "script\campaign\mod\apply_supply_lines_bundles.lua"]:318: attempt to call method 'force_type' (a nil value)
Imm playing as norsca and i have an army thats assisting an ally nation, but it's currently at 60% additional upkeep while in raiding encamy.
I had an idea for a feature suggestion: Have proximity to outposts in allied territories lower the upkeep of an army. It would add a stategic element to outpost placement, and also allow excursions into allied territories which should indeed improve the supply lines.
Let me know what you think! Thanks!
I checked a fresh campaign just to be sure, and all behaviors are as above - by default, new armies increase supply lines unless I exempt the faction. I suppose a work-around might be to exempt all factions from supply lines in campaign_features_tables, but perhaps there's some reason that this method wasn't chosen in the first place (future-proofing, maybe?).
Currently putting together a new modlist for a session and this bit is a pain to check for, especially since the games logfiles are of zero help when trying to narrow down a culprit and testing permutations/bisect requires several people to jump through hoops.
I saw there's a 2nd component to this mod, but it looks like it's already been integrated into this one.