Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
[string "script\campaign\mod\apply_supply_lines_bundles.lua"]:318: attempt to call method 'force_type' (a nil value)
Imm playing as norsca and i have an army thats assisting an ally nation, but it's currently at 60% additional upkeep while in raiding encamy.
I had an idea for a feature suggestion: Have proximity to outposts in allied territories lower the upkeep of an army. It would add a stategic element to outpost placement, and also allow excursions into allied territories which should indeed improve the supply lines.
Let me know what you think! Thanks!
I checked a fresh campaign just to be sure, and all behaviors are as above - by default, new armies increase supply lines unless I exempt the faction. I suppose a work-around might be to exempt all factions from supply lines in campaign_features_tables, but perhaps there's some reason that this method wasn't chosen in the first place (future-proofing, maybe?).
Currently putting together a new modlist for a session and this bit is a pain to check for, especially since the games logfiles are of zero help when trying to narrow down a culprit and testing permutations/bisect requires several people to jump through hoops.
I saw there's a 2nd component to this mod, but it looks like it's already been integrated into this one.