Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
The new and improved HUD is here on the Steam Workshop if you wanna take a look.
Thank you again for your contributions!
Because of you, the mod that I've made contains a very small dot crosshair, but still allows support for an additional Urik/SCHISM crosshair, like SCHISM's Tri-Angled crosshair (therefore making it so that the Tri-Angled crosshair has a dot in the middle). It was an interesting discovery, so thank you for that.
Being a new custom element (image panel), the only way custom crosshair can be added is into the hudlayout.res (because it covers entire screen space and thus you can put xhair in the center). So that's why we have so many conflicts.
For example, "vertical" teampanels alignment usually requires modifying the hudlayout, because otherwise there just isn't enough space vertically (because hudlayout defines the area for teamdisplayhud.res) Which would again conflict if there's also weapon panel mod etc.
The drawback of the "global" method is that it shows always including ~
huds without re-editing those huds. You may have noticed my crosshair uses some weird material .vmt it's because it's the only files in default l4d2 which is a) unused (it's some hl2/cs leftover junk) b) is transparent/empty , so that you don't get pink
checkerboard without crosshair vpk. That way I could have crosshair supported in the my hud without too much complications.
I don't know about Neun weapon panel, it must've been written in description about differences.
There's a tool called BeyondCompare Pro (it's commercial, but there's *****ed versions on torrent trackers), I use it to compare files including text files like .res , makes it easier to see differences.
If you use some custom hud (not my), I could take some time to implement the crosshair support (survivor version) into that mod if you really need.
Just recenlty I've made a custom crosshair mod, using Urik's method to avoid conflicts, because the original custom crosshair-change method messes up the default weapon panel (exactly because of hudlayout.res).
You can see yourself how it looks from the screenshots here .