Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
Here is an example of what the console would tell:
https://i.imgur.com/q8Q6uV8.jpg
What exactly happens here is that some other mod uses hudlayout.txt
This file is commonly modified for any hud mods, especially when introducing some custom elements. Some things like those fancy tank radars, speedometers, they could / would all use it.
Also, quite often a mod contains modifications to files you wouldn't think it would ever would - authors put a lot of stuff in addons without clear mentioning.
Because my mods use a drastically different position for teammate panels in hudlayout.txt from vanilla l4d2 file, any other mods that override it break it and the panels go off screen.
There's other stuff that gets affected too, it's just that teammate panels are most noticeable.