XCOM 2
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[WOTC] Zelfana's Assorted Fixes Config
   
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2022년 4월 22일 오전 8시 29분
2025년 6월 19일 오전 7시 26분
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[WOTC] Zelfana's Assorted Fixes Config

Zelfana님의 2 모음집
Bugfixes by Zelfana
아이템 12개
Mod Developer Tools
아이템 37개
설명
Overview
This mod only includes config and localization files. You can use this as a base to your own modifications or as-is if you're fine with the changes.

These configs are not made with Long War of the Chosen in mind. For LWOTC you can use Ted Jam for Long War of the Chosen or Tedster's Mod Jam Fixes which include LWOTC compatible changes from this mod.

For colored tech names in LWOTC you can use one of these:

Required mods are not mandatory, of course, but you will be missing some fixes without them.

Enables most options in Zelfana's Assorted Fixes. That mod has everything disabled by default.

>>>Assorted Fixes Feature List<<<

Check this guide on how to keep your own config modifications through mod updates:

Other changes in this mod
I had to move the full change list to a discussion thread. Description length limit was reached.

>>>Assorted Fixes Config Full Change List<<<

Notes
Feel free to give suggestions or ask questions in the comments.
인기 토론 모두 보기(2)
2
2024년 10월 11일 오전 2시 02분
Hide Unresearched items from Engineering
OtoshiGami
댓글 29
Zelfana  [작성자] 2025년 6월 19일 오후 5시 30분 
Somewhat simple change to allow robotic in the target condition for healing abilities but it requires OPTC script and building an actual mod. There may be some perk somewhere in the perk packs that would also do something similar but don't really know right now.

You could alternatively use MEC Troopers Redux and Spark-B-Gone, and just have MECs instead of SPARKs as the MEC Troopers can be healed by medikits.
LightenedDark 2025년 6월 19일 오후 3시 51분 
How hard would it be to just allow allow healing abilities to be used on sparks? I know there's a mod that adds a separate medkit charges for mechanical but I don't want extra resources, just the ability to show my spark some love. Perhaps an otherwise unused perk called engineered medicine or something?
Zelfana  [작성자] 2024년 8월 7일 오전 9시 13분 
You can do that with Template Master using similar config, but it would always be preferred if active mod makers implemented fixes in their own mods as Template Master would overwrite sounds they put on.
Povuh 2024년 8월 7일 오전 8시 32분 
I see this config adds some equip sounds to items that don't have them. Would it be possible to add equip sounds to the modules from the Modular Sparks mod? Those are all silent.

Or should I ask the original modder?
Soul 2024년 7월 30일 오전 9시 55분 
nice,thx a lot for your time!
Zelfana  [작성자] 2024년 7월 30일 오전 9시 29분 
Template Master is enough, just put it under Config in the local mod.
Soul 2024년 7월 30일 오전 8시 01분 
So just this ini in its own local mod folder will be enough? Do I need a depedency or just iridar's template master mod is enough. Also thanks for the answers.
Zelfana  [작성자] 2024년 7월 29일 오후 11시 44분 
I recommend copying that file to a local mod and deleting the other lines. This mod is going to keep getting updates that would revert your changes if you made them directly in this mod.
Soul 2024년 7월 29일 오전 10시 45분 
Yeah Ik,I mean how do I get that one to work only,without activating all the other changes in the mod itself? Cause they all activated from the start.
Should I just comment/deleted every other inis beside that one?
Zelfana  [작성자] 2024년 7월 29일 오전 10시 28분 
Check the main XComTemplateEditor.ini in the Template Master subfolder. I have all the different changes commented.