Space Engineers

Space Engineers

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Binary Star Mod Component
   
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Type: Mod
Mod category: Script, Other
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Opdateret:
822.376 KB
12. apr. 2022 kl. 22:15
1. okt. 2022 kl. 19:59
3 ændringsbemærkninger ( vis )

Abonner for at downloade
Binary Star Mod Component

Beskrivelse
Mod that controls binary stars.

The following mod will add a binary star to the default solar system:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2793609443


Config template xml:
<?xml version="1.0"?> <Definitions xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <Definition xsi:type="EnvironmentDefinition"> <Id> <TypeId>EnvironmentDefinition</TypeId> <SubtypeId>Default</SubtypeId><!--TypeId and SubtypeId need to match the environment definition for the save/scenario to take effect, or you can insert the modextensions XML below into an existing mod definition--> </Id> <ModExtensions> <Group Name="BinaryStar"> <Boolean Name="Enabled" Value ="true" /> <!-- turn on or off the binary star--> <Text Name="BinaryStarFlareDefinition" Value ="Sun" /> <!-- flare definition to use --> <Vector3D Name="NormalizedDirectionFromSun" X="-0.3420637" Y="0.704" Z="0.62" /> <--determines plane of rotation --> <Decimal Name="DistanceFromOtherSun" Value="200000" /> <!-- world distance from sun, note game sun by default is 1000000 meters from camera --> <Decimal Name="OrbitSpeed" Value="3600" /> <!-- orbit time in seconds--> <Decimal Name="BinaryStarSize" Value="0.5" /><!-- size ratio, 1.0 is sun sized--> <Color Name="BinaryStarColor" R="255" G="255" B="253" A="255" /><!-- color of sun texture--> <Text Name="StarTexture" Value="WhiteDot"> <!-- Star texture defaults to WhiteDot--> </Group> </ModExtensions> </Definition> </Definitions>

Now supports a third star, specify Group BinaryStar2 in the XML definition, properties for BinaryStar2 are the same as above.

Note that this is not yet fully integrated with weather, so you may see it a little oddity in that scenario, WIP on that.
Haze effect while in atmosphere not yet implemented as well.

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