Project Zomboid

Project Zomboid

503 oy
Monkey's Start Scenario - Biker Nomad
4
2
2
   
Ödül
Favorilere Ekle
Favorilere Eklendi
Favorilerden Çıkar
Dosya Boyutu
Gönderilme
Güncellenme
2.161 MB
10 Nis 2022 @ 5:04
23 Nis 2023 @ 2:04
9 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
Monkey's Start Scenario - Biker Nomad

Monkey tarafından 2 koleksiyonda
Monkey's Start Scenarios - Vehicle Nomad
6 öğe
Monkey's Mods and Maps
18 öğe
Açıklama
Answers for FAQs
  • Mod is tested only in Singleplayer. It may only work in Singleplayer. No, I don't intend to make this MP compatible.
  • Bugs with motorcycles are not because of this mod. People who ask about motorcycle related bugs will be ignored. Refer to the relevant mod page of the bike you're using.
  • I won't add sandbox options. I won't change trait points. It's balanced for my liking. If you feel the traits are too OP (2 points for a bike), do some roleplay on character creation and leave a few free trait points yourself.
  • Anyone who asks questions that are already answered will be ignored.
  • This mod works as intended as of 41.73.
  • Mod is still in active development, so expect updates, I apologise if I break a working mod, I mainly work on mods at night. Please report any abnormal issues that are in scope with the mod.
  • Before commenting, read the entire description sections and look at the images. You might find what you want to ask there.

Recent Changes
  • Added KI5's Brough Superior

What It Does
  1. Select Monkey's Start Scenarios - Vehicle Nomad spawn location.
  2. Add Biker Nomad trait and the optional Vehicle Nomad Tools trait. You can also optionally choose 'Vehicle Nomad' occupation.
  3. Spawn with a bike, with some fuel.
  4. Roleplay your start as a biker nomad that drove all the way to Kentucky. Remain nomad, or settle somewhere. Your choice.
  5. You might spawn near zombies. Be prepared to defend yourself.

Major Map Compatibility
This mod has custom locations set for the following maps. These maps are OPTIONAL.

Check out my other mods
Start Scenario - Vehicle Nomad Mod Collection
Silent Hill Radio REDUX
Permafrost
Become Desensitized
Become Brave
Kingsmouth in KY
Slocan Lake REDUX

I do mod commissions - Discord: _mon.key

[ko-fi.com]

Workshop ID: 2792231102
Mod ID: MonkeysStartScenarioBikerAPOCMAC2WHEELZ
Mod ID: MonkeysStartScenarioBikerAutoTsarMotorclub
Mod ID: MonkeysStartScenarioBikerBackwardsCompatibilityPatch
Mod ID: MonkeysStartScenarioBikerBroughSuperiorKI5
Map Folder: Biker Start Scenario
Popüler Tartışmalar Tümünü Görüntüle (1)
0
1 Ağu 2022 @ 4:30
SABİT: Translations
Monkey
158 Yorum
3dgecrusher 7 Ağu @ 14:30 
B42 has been out (kinda) for a while now. Would be cool to get a working version of this for it.
Vl4dskool 21 Haz @ 14:19 
i dont know why, but i get a tons of error with tsar´s using this one.
† Vox Machina † 29 May @ 12:17 
42 pls
tilarium 23 Ara 2024 @ 3:59 
Have to wait for at least one of the motorcycle adding mods to get updated first.
Fact Checker 22 Ara 2024 @ 21:09 
B42 perchance :) this is the only way i play
tilarium 27 Eki 2024 @ 13:52 
My guess is that's Apoc Machines. The author pulled all of his mods because they don't have time to work on them currently and keep them up to date. Just use one of the other 2, KI5's Brough bike and the AutoTsar Motorclub ones.
[TnT] Nukertr 27 Eki 2024 @ 13:18 
missing dependency id 2638496761, which no where to find in workshop
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 20 Eki 2024 @ 13:23 
STACK TRACE
-----------------------------------------
Callframe at: get
function: purgeNearbyZombies -- file: MSS_ZombiePurger.lua line # 32 | MOD: Monkey's Start Scenario - Base
function: doPurge -- file: MSS_ZombiePurger.lua line # 55 | MOD: Monkey's Start Scenario - Base

ERROR: General , 1729454916559> ExceptionLogger.logException> Exception thrown java.lang.reflect.InvocationTargetException at GeneratedMethodAccessor32.invoke.
ERROR: General , 1729454916560> DebugLogStream.printException> Stack trace:
java.lang.reflect.InvocationTargetException
at java.base/jdk.internal.reflect.GeneratedMethodAccessor32.invoke(Unknown Source)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.base/java.lang.reflect.Method.invoke(Unknown Source)
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 20 Eki 2024 @ 13:23 
at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:198)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:188)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1007)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 20 Eki 2024 @ 13:23 
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:92)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1624)
at zombie.gameStates.IngameState.update(IngameState.java:1333)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:298)
at