Total War: WARHAMMER III

Total War: WARHAMMER III

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Dead's Cathay Unit Pack
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93.627 MB
5. dub. 2022 v 22.42
25. bře. v 19.57
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Dead's Cathay Unit Pack

Popis
Introduction

Here is a small collection of the large amount of Cathay units I have made. I decided to split it into two packs, the other being uploaded at another time, to let people decide if they want all the units or not. I am going to remove the Bannermen as the war drum kinda made them redundant.

Adds
Battle Turtle
Juggernaut
Tigers
Fire Lancers
Nangau Riflemen
Peasant Cav Archers
Rocket Troops

Afterwards

A HUGE thank you to h3ro and his asseted tool.

Major shout out to Cobol Yu whose art inspired me on some of these units and others I have yet to finish.

Thank you to Guvenoren for telling me 2000 dmg was too much for the Juggernaut and helping me with Bannermen ideas.

Thank you to everyone in the modding community who has helped me with various things I may have forgotten to include here.

Major thanks to Calm&NormalTime for allowing me to use his tigers.
https://gtm.steamproxy.vip/profiles/76561198073295299/myworkshopfiles/?appid=594570

Thank you to ChaosRobie for helping me again, this time figure out the texture issue with tigers.

Thanks to greyTiger for the Showcase vid!

Thank you to Khamar for the unit card for the Dragon Breath Gunners!

Thanks to Green Phoenix for helping me figure out why my Juggernaut destruct model was broken


Populární diskuze Zobrazit vše (1)
4
21. dub. v 8.47
New Unit Ideas
War0797
Počet komentářů: 439
AshesForces 3. říj. v 0.08 
juggernaut only has four ammunition
SpartenCC15 29. zář. v 14.25 
could you update it to work with bigger units mods?
Rosenhammer 15. zář. v 6.55 
@Dead Baron. love your additions and i have several of your mods including skeletons, cathay, jade army, and kislev. I have a special request for you as I can't find one anywhere and I myself dont mod. But, could you make a x2 unit size mod for your unit mods? I play with Void's x2 unit size and I would love to include your unit packs in my campaigns as they are fantastic!
Rookstar 25. srp. v 10.11 
ofc I should have tried that first, sorry for wasting your time
Dead Baron  [autor] 25. srp. v 9.46 
try resubbing ,works fine for me
Rookstar 25. srp. v 9.29 
Sorry to bother, I'm getting a crash on launch with this as the only active mod just wanted to see if anyone else was having issues:

"The first invalid database record is
wh3_default_land_ranged_infantry_main_light_backlinenangau_rifles in
table cdir_military_generator_unit_qualities_tables
and pack file dead_cathay_units.pack"
Jazz 20. čvc. v 23.06 
Hey, not a turbo big issue just curious if it's intentional that the elephants aren't buffed by any tech/skills. (personally I've always loved missile monsters, maybe add them to the skills that buff ranged units? little dudes on the elephants back seem to be putting work in! also for me at least, by default they're ranged when clicking to attack, I have to put them into melee unlike most monsters with guys on the back)
HistoricasLP 23. čvn. v 15.43 
does this work with tigermen?
0rionO7 21. čvn. v 14.33 
@raw666. Nah. Unlike the empire who needs their demigryphs to secure flanks, Cathay has good halberds for anitlarge.
The stat change is smart bringing them in line with Chaosknights. Charge bonus increase, and maybe even a leadership debuff from flaming attacks would be nice.
raw666 21. čvn. v 11.40 
Make them anti-large units.