Total War: WARHAMMER III

Total War: WARHAMMER III

60 oy
SWO-RD - Settlements and campaign movement
   
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5 Nis 2022 @ 8:42
5 Eyl @ 18:57
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SWO-RD - Settlements and campaign movement

stephane.f.david tarafından 3 koleksiyonda
SWO-RD standalone modules collection
14 öğe
SWO-RD for WH3 : full collection without banners
25 öğe
SWO-RD for WH3 full collection with banners
28 öğe
Açıklama
Campaign movemtn bonus in friendly settlements.
Part of SWO-RD, standalone module

DOCUMENTATION
The documentation of all the mods part of SWO-RD is available here as a PDF document[drive.google.com].


Settlement buildings increase campaign movement range for their own army.

Thanks to a better road and supply system abstracted in the settlement level, each level for minor settlement gives +4% movement range to the armies of the faction controlling the settlement (up to +20% for settlement level 5).
For minor settlement bonus is +5% per level, so up to 15% at level 3.

Settlement with only one level such as Wood Elves give +10%


Bastions give 10% campaign movement penalty to enemy units for each level of the bastion.

Fortress gates and Empire forts give 8% campaign movement penalty to enemy units for each level.


Action cost to transition between land and sea (or sea and land) is lower, allowing to embark/disembark AND move a little


The AI will not retreat as often, the will do so when the relative strength is less favourable than they do for vanilla.


Compatibility: New effects, should be compatible with everything, except for changes to cai_variables table, the CAI_VARIABLE_RFB entries, if other mods change the same.

Localization:
French version.
35 Yorum
Jopanis 28 Ağu 2024 @ 4:34 
A compatibility submod for Tier Four Settlements For Vanilla Factions - Compilation: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3319285971
stephane.f.david  [yaratıcı] 1 May 2024 @ 9:23 
I will not have access to my computer for the next 3 weeks. Mod will be updated for ToD the last week of May at best.
stephane.f.david  [yaratıcı] 7 Eyl 2023 @ 23:11 
Checked, no change required
xenomegaman 3 Eyl 2023 @ 17:54 
Does this need an update due to CA changes?
stephane.f.david  [yaratıcı] 24 Haz 2023 @ 2:40 
Enemy fixed. And I replaced "units" with "armies" in description.
stephane.f.david  [yaratıcı] 24 Haz 2023 @ 1:23 
In French, "ennemi" takes two n... I shortened a bit the format, the full effect from CA is quite long.
CunningSTOX 24 Haz 2023 @ 1:16 
Awesome mod! But you have a typo here:
Movement range: %+n% for ennemy units in this region
ennemy should be changed to enemy

Also, I believe the base game uses the following format:
Campaign movement range: %+n% for enemy armies starting their turn in this region
Campaign movement range: %+n% for own armies starting their turn in this region
stephane.f.david  [yaratıcı] 14 Nis 2023 @ 6:25 
I'll start updating this week end, but apparently there's a lot of small changes, so it may take a little time to check all the tables
Solaire 14 Nis 2023 @ 5:46 
I wish you good fortune and health. No rush, update at your earliest convenience.